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AppGameKit Studio News

AppGameKit Studio 2022.03.29 update released!

Welcome to the March update for AppGameKit Studio. This small maintenance update brings these improvements:

Android
  • Apps will now use the full screen on Android devices that have pinhole cameras
  • Expanded the character limit for keystore and alias passwords in the export dialog
iOS
  • Crashes relating to IsChoosingImage on iOS have been fixed
Linux
  • Fixed case sensitive issues with Tier 2 projects on Linux
New command
  • New "GetErrorMode" command added

AppGameKit Studio 2021.12.06 update released!



Welcome to the December update for AppGameKit Studio. The main focus has been to fix some fundamental issues in the main Studio IDE. The full list of changes are listed here:
AppGameKit Studio IDE
  • The functions drop down list automatically updates to show which function you are working in
  • Android export App ID tooltip fixed
  • Using arrow keys no longer results in autocomplete appearing
  • JDK location can be specified in the export dialog
  • Autocomplete no longer appears when typing strings
  • Fixed code property types not reading or writing values
Android
  • Android App Bundles - export updated to ensure certain media is not compressed when the APK is delivered
Physics
  • Fixed a memory leak caused by creating dynamic and kinematic bodies.
Tidy Up
  • Removed warning messages for deprecated commands such as EnableClearDepth and EnableClearColor.
Documenation
  • Updated documentation for the CreateMemblock command
  • IndexOf compiler error message updated


AppGameKit ‘Create a Game’ competition

Calling all game-makers! AppGameKit users can enter the great competition, being run on the forum, to create a game that includes the basic elements of the Tower Defence subgenre. The competition is being run by AppGameKit mods and legends - BlinkOk, Scraggle and Virtual Nomad.

The submission must be a NEW creation made with either AppGameKit Classic or AppGameKit Studio, or Tier 2 and AGKSharp as long as it uses the AppGameKit API for the bulk of the game.

The game is anything you want it to be, free your imagination! But the basic elements of the Tower Defence subgenre must be distinguishable 😉 This is a true Community Competition and ALL levels of experience with AppGameKit are very welcome!

To enter you must be a registered user of TheGameCreators Forum and the deadline for submissions is 30th January @ 11:59PM UTC.

Prizes totalling over $1000 have been donated by:
• Tower Defense
• TheGameCreators
• GameDeveloperStudio
• Digital Skills
• Craft Pix
• BlinkOk, Scraggle and Virtual Nomad

All the info you need re the rules/the judges/rankings/T&C’s can be found on the competition thread in the forum

HAVE FUN!

AppGameKit Studio - Available Now at 95% Discount!



For a limited time only, the AppGameKit Studio is available at a significant 95% in the Mega Makers Pack!

Currently, AppGameKit Studio is on special offer in the Mega Maker's Pack with it's sister engines of AppGameKit Classic and GameGuru alongside a host of DLC assets, this is by far the ultimate collection for game development at any skill level.

This offer will end on the 19th of October, so don't miss out! Be sure to Follow and Wishlist on any of TheGameCreators products to be kept informed of the latest developments and deals.

AppGameKit Studio 2021.09.20 update released!

Welcome to the September update for AppGameKit Studio. This new version brings support for Android bundles to ensure apps comply with the Google Play store rules and regulations. The full list of changes are listed here:

iOS

  • Fixed a crash on iOS when attempting to restore purchases
Android

  • Updated Android export to enable exporting to an App Bundle for Google Play
  • The Java Development Kit (JDK) must now be installed prior to exporting an APK or App Bundle. You can download it from here; https://www.oracle.com/java/technologies/java-se-glance.html
  • APKs are now signed with both V1 and V2 signatures to support future versions of Android
  • Fixed Google Service App ID field in Android Export dialog being limited to 12 characters
AGK Core fixes

  • Fixed array FromJSON() crashing when converting an empty string into an integer or float
  • Fixed a problem with the print command not dealing with more than 20 digits in a float. Previously anything greater than this would cause a silent crash
  • Fixed a crash when using SetMusicLoopTimesOGG
  • Added a new find feature for unsorted arrays called IndexOf. An example of it use would be: index = array.IndexOf ( 123 ) – so index will be assigned the index of the array if it can find the value 123, otherwise it will be -1
  • SetEditBoxTextSize command reference updated
  • Updated command reference for Len and ByteLen
  • Additional information added to the tips section of the documentation explaining about case sensitivity and tier 1 apps and their bytecode
IDE

  • Fixed an issue when using a # character in a search field and blank in the replace field that locked up the IDE
  • Fixed selecting a word, then search and replace goes haywire
  • Fixed duplicated button ids with multiple scenes
  • Fixed a search and replace issue that affected unrelated parts of the source code
  • Fixed HTML export not remembering previous directory information
  • Fixed  an issue where using a dot (.) in search and replace makes changes that don't match the search criteria
  • Fixed the debug variable being right justified and hiding the value
  • Fixed the IDE keymapping for zoom in/zoom not working
  • Disabled font resizing/zooming with the Command key and trackpad swipes on Mac
  • Fixed APK export from failing with Firebase integration
  • Added auto folding of user defined types
  • Order of tabs now remembered between saves
  • Fixed the issue of search and replace in all project files not replacing instances in the first line of the source file
  • Fixed the undo button not working after duplicating a line with Ctrl+D
  • Added the ability to add text objects to an array group in the scene editor
  • Fixed an issue when a Function & Type both had the same name they would not appear in the drop down list together in the IDE