Early Access Progress Update
The launch of Past Fate into Early Access was rough, and for that, we sincerely apologize. Releasing in active development always comes with challenges, and the first days of Early Access highlighted issues that needed immediate attention.
It has now been one week since Early Access launched, and during that time, significant improvements have been made across the game. Optimization has been improved, new improvements have been added, and several systems have been reworked to provide a smoother and more stable experience.
Early Access is an ongoing process, and your feedback has already had a direct impact on shaping the game. Thank you to everyone who reported issues, shared suggestions, and stayed patient during this early phase. Development will continue at a steady pace, with more updates and content planned ahead!
Summary of what has been done in a week:
January 15th Hotfixes
It has now been one week since Early Access launched, and during that time, significant improvements have been made across the game. Optimization has been improved, new improvements have been added, and several systems have been reworked to provide a smoother and more stable experience.
Early Access is an ongoing process, and your feedback has already had a direct impact on shaping the game. Thank you to everyone who reported issues, shared suggestions, and stayed patient during this early phase. Development will continue at a steady pace, with more updates and content planned ahead!
Summary of what has been done in a week:
- Netcode optimization has been improved to improve latency.
- Fast Travel merchant added per popular request.
- General Merchants added to each town to make selling items easier.
- 1x new skill slot per weapon.
- More POI and POI rewards.
- Weapon changes and adjustments.
- Added crouchable area for Newharbor starter ruins.
- Fixed bugged Staves.
- Quest Fixes and new quests were added.
- Player starting experience has been made slightly better.
- Attribute scaling has been adjusted and balanced.
- Experience bar has been added and experience should now properly save.
- More enemies added to populate areas
- Some descriptions improved for better guidance with quests.
- UI changes, Escape button should now closes all UI's
- Collectables now displayed on HUD.
- XP from enemies adjusted.
- Slight recipe improvements and fixes.
- Some items have had their stack size increased.
- Enemies not present in the world have been added.
- Added Jewelcrafting to the game. You can craft rings and necklaces by interacting with the Jewelcrafting Bench.
January 15th Hotfixes
- XP should now work properly and not reset your level.
- Added Jewelcrafting to the game. You can craft rings and necklaces by interacting with the Jewelcrafting Bench.
- New Quests and Q items.