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Past Fate News

Past Fate Open Alpha

[h2]Past Fate Open Alpha is scheduled to start August 15th!
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[h3]Information on how to participate coming soon, make sure to join our Discord or follow Past Fate on socials[/h3]

[previewyoutube][/previewyoutube]

Patch 0.3.7

Past Fate Patch 0.3.7 is now live


[h3]We thought that the early play felt little bit more empty so we wanted to dedicate this patch for fixing a lot of gameplay and immersion problems.

We have also added every weapon to have different skills that can be used by keys 1, 2 and Middle Mouse button. Also Two-Handed weapons have been now added to game.[/h3]



Game Improvements and changes summary:

  • Player statistics on level up has been changed. No longer does players get a lot of health or strength when leveling up, instead gear affects stats and attributes more than it used to.
  • Added skills for every weapon-type
  • Added Two-Handed weapons and daggers in-game. For 2H Weapons this includes 2H Axes, Polearms, Greatswords and so on.
  • While having shield on your back and equipping two-handed weapons the players shield will stay on back to give stats at same style than having sword and shield equipped.
  • More early game quest rewards added as questing felt boring for not giving out so many different variations of equipment.
  • More side quests added that give out great rewards for players
  • Player characters got slight improvement
  • Changed some of the NPC voices
  • NPC Enemies have now variety of weapons and their loot have been adjusted
  • Painting table got some new item changes
  • Health regen has been adjusted, making players to actually need to collect berries and/or buy food or potions from merchants.
  • Main Menu changes
  • Edaria having more quests
  • Bug fixes

Patch 0.3.6

Past Fate Patch 0.3.6 is now live


[h3]Fishing has been added to Past Fate. By fishing players are able to get fish needed for cooking and weeds needed for alchemy. Fishing is going to be improved over time and we are going to add rare world bosses that can be lured out with fishing.

Blackfang Village and Ironbanner Docks has been added to become playable in the game. These areas contain much more deadlier foes and are considered as world dungeons. Gather your groups and complete elite quests added to Blackfang Village and Ironbanner Docks.

Swamp in Westborough got huge improvement and has now more quests and secrets for players to experience.

Kingswall outskirts is now playable and offers quests and secrets for Morsath faction.

Keep in mind these changes are currently for Morsath faction only [/h3]


Game Improvements and changes summary:

  • Fishing added
  • Kingdom of Edaria offers a lot more quests and secrets to explore
  • Westborough swamp remade to fit better for the setting
  • Elite quests for groups
  • New area added: Blackfang Village
  • New area added: Ironbanner Docks
  • New craftable items and equipment
  • QoL improvements
  • Optimisation for some areas
  • New quest givers, NPC:s and enemies
  • Major and minor bug fixes

Past Fate Patch 0.3.5 is now live

Past Fate Patch 0.3.5 is now live


[h3]Patch 0.3.5 makes improvements to combat and social aspect of the game. Enemy targeting now properly locks to target and you should no longer go past enemy when attacking.

Social aspect of the game got changes as you can now invite your friends to your group. Chat improvements have been made and we added nameplates on top of player characters. Nameplates are optional and can be turned off in social settings located on chat panel as cogwheel icon.
Past Fate now also properly shows your Steam display names on chat and on nameplates.

Players can now also form guilds of their own. Keep in mind guild system is still in really early phase of testing.

We also added Raspberries and blueberries to the game, by collecting these players can eat them to regain health or use them to craft potions.[/h3]
Game Improvements and changes summary:

  • Combat has been fixed and should now properly lock on target and rotate according to enemy movements.
  • Chat improvements
  • Nameplates added for player characters, these can be turned off in social settings
  • Social settings added located on chat panel as cogwheel icon
  • Group and guilds added, keep in mind guilds are still on really early on testing phase
  • More collectibles including raspberries, blueberries and iron ore.
  • More crafting materials added including iron bar so players can now make iron armors!

Patch 0.3.4

Past Fate Patch 0.3.4 is now live


[h3]We were not quite happy with the setting of Newharbor, making players not feel like the zone was open world and that they are ready to explore, as the old setting trapped players between undead and mountains where the only way trough was to engage the undead. This also made it annoying to return quests as players were instantly getting swarmed with the undead enemies. There has now been a huge revamp of Newharbor as we made it a lot more open and we also connected it properly to Kingdom of Edaria.[/h3]

[h3]We also added lootable chests around the world that makes exploring really rewarding. These chests contain random generated items of a loot set the players can collect![/h3]
Game Improvements and changes summary:

  • Huge revamp of Westborough, Hjyndall and Edaria
  • Stone Axe added to game that is required to cut down trees for crafting.
  • Birch trees added all around the starting areas
  • Pressing (5) makes character to use War Horn, alerting friendly players and possibly making enemy players know your location
  • Quest changes and new quests added for both factions
  • Valfalk players can enjoy craftings
  • Valfalk players gain access to sacrificial altar where they can get limited time buffs to help with their journey. Same kind of system is going to get added to Morsath players soon
  • Improvements to weather system
  • New items
  • Bug fixes