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Past Fate News

January 22nd Hotfix

January 22nd Hotfixes

  • World map zoom (still WIP, but basics work)
  • Players now get to choose the starting weapon once they start fresh. This will be expanded in the near future to offer even greater choises for new players
  • Some items have had their icons changed
  • More optimization improvements
  • Bug fixes

January 19th Hotfix

January 19th Hotfixes

  • World Map changed
  • Now for new players there is Welcome message that explains the first steps of the game
  • Added more immersion for starting area
  • Character name placement in Main Menu changed so it cannot be missed anymore
  • Players without a name will be asked to type name before joining the server
  • Slight world changes
  • Quest changes
  • New Quest rewards
  • Added Soul Crystals to the game. Soul Crystals are made by Jewelcrafters and give a 1 minute buff to certain attributes with the cost of another attribute.

January 17th Hotfix

January 17th Hotfixes

  • Levels and XP should not reset anymore
  • Quest log should not reset after server DC
  • Optimization and Stability improvements

Early Access Progress Update

The launch of Past Fate into Early Access was rough, and for that, we sincerely apologize. Releasing in active development always comes with challenges, and the first days of Early Access highlighted issues that needed immediate attention.

It has now been one week since Early Access launched, and during that time, significant improvements have been made across the game. Optimization has been improved, new improvements have been added, and several systems have been reworked to provide a smoother and more stable experience.

Early Access is an ongoing process, and your feedback has already had a direct impact on shaping the game. Thank you to everyone who reported issues, shared suggestions, and stayed patient during this early phase. Development will continue at a steady pace, with more updates and content planned ahead!

Summary of what has been done in a week:

  • Netcode optimization has been improved to improve latency.
  • Fast Travel merchant added per popular request.
  • General Merchants added to each town to make selling items easier.
  • 1x new skill slot per weapon.
  • More POI and POI rewards.
  • Weapon changes and adjustments.
  • Added crouchable area for Newharbor starter ruins.
  • Fixed bugged Staves.
  • Quest Fixes and new quests were added.
  • Player starting experience has been made slightly better.
  • Attribute scaling has been adjusted and balanced.
  • Experience bar has been added and experience should now properly save.
  • More enemies added to populate areas
  • Some descriptions improved for better guidance with quests.
  • UI changes, Escape button should now closes all UI's
  • Collectables now displayed on HUD.
  • XP from enemies adjusted.
  • Slight recipe improvements and fixes.
  • Some items have had their stack size increased.
  • Enemies not present in the world have been added.
  • Added Jewelcrafting to the game. You can craft rings and necklaces by interacting with the Jewelcrafting Bench.


January 15th Hotfixes

  • XP should now work properly and not reset your level.
  • Added Jewelcrafting to the game. You can craft rings and necklaces by interacting with the Jewelcrafting Bench.
  • New Quests and Q items.

January 14th Hotfix

January 14th Hotfixes

Unfortunately this patch will reset everyone's levels due to changes to how leveling works. But leveling will be much faster in general due to quests now properly giving the correct amount of experience. We would like to apologise any inconvinience this might cause! You will at first see yourself as your current level, but once you level up it will drop you down to 1-2. You will not loose your inventory or leveled skills.

  • XP bar added for HUD
  • Iron Bar Stack size increased
  • Ironbanner Champion Ascelyn can be found inside Ironbanner Hideout
  • Blood Fire Staff has been fixed
  • Some new quest rewards
  • Further optimization for Newharbor
  • Added crouchable area for Newharbor starter ruins
  • More fixes to 2h weapons that were 1 handed (looking at you Troll's Club)
  • New quests