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Past Fate News

Patch 0.5.2

[h3] Patch 0.5.2 finally adds the ability to sell various items to merchants and vendors for gold.
We have also improved the AI logic so the AI is now acting up properly and responds to every player action.

Players can also now find tutorials from the Options Menu, the game is also properly telling newcomers what to do via tutorial quests.

We have also finally enabled fall damage, so watch your steps since falling from non-lethal heights will brake bones as for falling higher... well everyone knows what will happen.

There is also more improvements, so remember to check out the summary below! [/h3]
Game Improvements and changes summary:

World
  • Enemy AI improvements and bug fixes.
  • Tutorial Quests and Tutorial Quest improvements
  • Fall Damage has been added. Non-lethal fall damage breaks players bones for 6-seconds.
  • World lightning and post-processing changes (picture above)
  • Skeletons no longer drop Necromancer's Staff for 100% drop rate
  • Small changes to some quests (descriptions, rewards)
  • Itemization changes
  • Woodcutting trees have been changed to broken logs for players easily to notice them


Player Changes and Improvements
  • Players can finally sell their items for gold. Just interact with merchant and right click the item you want to sell!
  • Death Screen has been added, no more instant spawns to Death Realm
  • Vendor item values and player item values have seen changes
  • Small XP Bar has been added to HUD
  • Widget styles have been slightly changed
  • Players can open all tutorials from options menu. Just navigate to "Tutorials".


Bugs Fixed
  • Optimization improvements
  • Minor bugs fixed

Past Fate Devlog #7 Back in Time

New Past Fate Devlog is up!
This devlog showcases the changes throughout the years as well as some new changes that are upcoming in the new patch.

You can watch it here: https://www.youtube.com/watch?v=BlfHUrK37bo

PF - Upcoming Changes

We would like to give out a small update regarding what the development team has been doing that the players can expect to see in the next patch scheduled to go live within few weeks.

What have we been up to?
  • We have made a lot of changes to the current closed alpha build. The upcoming patch adds the ability to sell various items to merchants and vendors for gold.
  • Enemy AI has seen improvements and bug fixes. No more enemies who will not attack the player if they get kited too far.
  • Tutorials have been added to the options menu (esc button when in game) as well as to tutorial quests. Tutorial quests have also seen improvements during the last update.
  • Death screen has been added, no more instant teleport to death realm
  • Vendor item values and player item values have seen changes due to vendoring system
  • Optimization improvements
  • Fall damage and breaking bones if taking too much falling damage at once
  • Itemization changes
  • Small changes to some quests


What comes next?
There will always be optimization improvements to the game so we are always taking the priority in updating and optimizing the build to work in many different specs of machines. We will be working to add more QoL changes, improvements and more mechanics in the upcoming weeks!

Hotfix patch 0.5.1.4

Hotfixes
  • Fixed an issue causing the game to crash after lumbering trees
  • Made crafting UI slightly easier to read

Patch 0.5.1.3

[h3]Patch 0.5.1.3 changes the way how players gather ores and lumber. We thought that the old system where players go next to ores/trees and presses a key for automated gathering was boring and not enjoyable so now players can wield their axes and pickaxes and hit the nodes for faster and more enjoyable way to gather resources. Players can also use their own weapons for gathering, but this is significantly a lot slower way.

We also made the game much more newcomer friendly. Now when players approach crafting tables or quest givers they will display their names above them for easier navigation, so no more need to hug the NPC:s to see who is who!

There is also more so remember to check out the changes summary below!

[/h3][p]Game Improvements and changes summary:

World
  • Crafting tables have their names displayed when approached
  • Quest Givers have their names displayed when approached
  • Outdoor PvP is enabled everywhere (for testing purposes)
  • Slight visual changes for crafting tables
  • Quest adjustments and changes, especially for tutorial quests
  • Reputation item changes
  • Added missing stats to some items


Player Changes and Improvements
  • Gatherables (Ores and trees) no longer require the player to press key to gather, instead attacking them with proper tools give out ores and lumber
  • Stat requirement updates
  • Jewelcrafting item changes


Bugs Fixed
  • Radius increased
  • Texture optimization
  • Minor bugs fixed