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Past Fate News

January 12th Hotfix

The servers will be offline for a brief amount of time starting at 22:15 EET. There will be a patch on Steam that you have to download.

Hotfixes January 12th

  • Collectable Items will be displayed on HUD
  • Almost all enemy XP fixed
  • Recipe improvements and fixes
  • Quest Dialogues and broken Quests fixed
  • Further optimization changes for Newharbor
  • Server stability changes

January 11th Hotfix

The servers will be offline for a brief amount of time starting 23:15 EET / 4:15PM EST. There will be a patch on Steam that you have to download.

Hotfixes January 11th

  • Dex and Str will scale less from the opposing stats (dex from str and str from dex)
  • Changes to some quest descriptions to better help directing players where to go
  • XP from quests have been improved
  • Pressing ESC should now properly shut down all widgets that stayed open before
  • Slight optimization changes with Newharbor
  • Reported Druid and Fire staves will now have their spell wheel working
  • 1 contitution is now 5 health, increased from 2

January 10th Hotfix

  • Further netcode optimization
  • Player starting experience has been made slightly better
  • Constitution scaling has been increased
  • More missplaced 1 handed maces switched to 2 handed weapons
  • All quests should give rewards now
  • Dexterity scaling added to 1 handed weapons that mistakenly had Strength on them
  • Sword in the Lake moved to land nearby
  • More Edarian Deers added to the world
  • Potion of Curse protection fixed

January 9th Hotfix

  • Netcode optimization
  • Fast Travel merchant added
  • General Merchants added to each town for easy item sells
  • 1x new skill slot per weapon
  • More POI and POI rewards
  • Some 2 handed weapons were mistakenly working as 1 handed. They are now back to being 2 handed.
  • Copper Fire Staff should now work properly
  • Quest Fixes

PvE Servers now live!

[p]We would like to apologize for the launch. It didn't go as smoothly as we planned. We have been working on fixing quite a few things. One including the network code and another including the PvE servers.

We have deployed the PvE servers. You can now tell from server list if a server is PvP or PvE. With this we also included the faction toggled PvP (R key by default opens the UI). After gaining enough reputation in a faction you can choose to fight for it (Morsath or Valfalk).

On demand there are more PvE servers as of right now![/p]