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Past Fate News

Patch 0.4.9.6

[h3]Patch 0.4.9.6 brings more optimization changes to the game according to feedback from Open Alpha Week. Past Fate should now run much more smoother on all systems as well as look even better than before, thanks to some changes made in fog and light settings.[/h3]

[h3]The combat of Past Fate got little bit of an upgrade as there is no longer animation lock when doing combat against NPC:s and players. The combat will get more improvements overall, but currently One Handed and One Handed With Shield have been remade, Two Handed still uses the old system from most parts. We would like players feedback from these changes to see if we are heading the right direction on combat changes.[/h3]

[h3]On the patches to follow up to 0.5.0 version, we are making adjustments to clipping gear and replication issues where players could see other players fully naked when spawned in game world as well as focusing more on how the game runs on those who are still encountering issues after todays patch.[/h3]



Game Improvements and changes summary:

World
  • Fog and light have been changed to run much smoother and still look better than before
  • Optimizational changes to the game world
  • Some NPC and Assets have been replaced or moved
  • Ruins of Blackfang Keep Optimization
  • Cull Distance changes for some meshes
  • Foliage / Tree LOD changes
  • Grass amount has been reduced in most parts of the game


Player Changes and Improvements
  • Combat changes for player characters
  • Combat on One Handed and One Handed With Shield no longer puts players in animation lock when attacked
  • Two Handed Weapons light attack no longer has animation lock, rest of the skills are still WIP
  • Player animation changes for unarmed movement and armed movement
  • LOD changes for player characters
  • Some weapon sockets have been changed for better


Bugs Fixed
  • Minor issues / bugs fixed
  • Spelling fixes
  • Some NPC:s who had clipping gear have been fixed
  • Few enemy spawns that did not work properly have been fixed
  • Few Collectible spawns that did not work properly have been fixed

Patch 0.4.9

[h3]Patch 0.4.9 brings optimization changes to the game. We reduced the memory usage which will resolve fatal error issues for those who were getting them when the game was using too much memory on startup. The patch also reduces the overall size of the game.

We have also completely remade Blackfang Keep to run much more smoothly and to be less complex and confusing to play in. We will still add more updates towards Blackfang Keep (soon to be known as Ruins of Blackfang Keep) in the upcoming weeks.[/h3]


Game Improvements and changes summary:

World
  • Blackfang Keep has been remade. The rework should also help with framedrops in the area.
  • Changes to the world, scrapping out unfinished areas completely.
  • Optimizational changes to the game world.
  • New item drops added.
  • NPC LOD changes.


Bugs Fixed
  • Fixed the game from running out of memory on start up.
  • Minor bugs fixed.


Patch 0.4.8

[h3]The latest patch to Past Fate adds a lot of quality of life improvements for example for quest givers and interactable objects. Gulskir Swamps has been made to look much more poisonous and deadlier than before. We have also added proper tutorials for the start of the game, making it easier for new players to learn the basics.[/h3]


Game Improvements and changes summary:

World
  • Gulskir Swamps has been reworked
  • Slight improvements to landscape and areas
  • Early game polishing
  • New item drops
  • Proper starting tutorials
  • Quest givers no longer display markers but instead have slight glow on their materials
  • Gatherables now show slight glow effect when players are near them


Player Changes and Improvements
  • Slight UI improvements


Bugs Fixed
  • Minor bug fixes
  • Quest descriptions fixed / changed


Patch 0.4.7

[h2]Past Fate Patch 0.4.7 is now live[/h2]

[h3]The latest patch to Past Fate makes some optimization changes for Blackfang Keep area aswell as remakes the look and feel of Blackfang Keep. We have also added upgradeable items where players can upgrade some equipment to even further make them better than they are. This is still experimental and only available for limited selection of gear but will be expanded in the upcoming patches.[/h3]



Game Improvements and changes summary:

World
  • Blackfang Keep has been improved
  • Landscape material changes & optimization
  • Further foliage optimization
  • Further world optimization
  • More quests & quest improvements
  • Areas where players could get stuck and/or clip have been fixed


Player Changes and Improvements
  • Player torch has been changed from default Torch into Light of Solithra, that follows player
  • Slight adjustments for player character's shadows


Gathering and Crafting
  • Upgradeable armor added. The armor that can be upgraded states [Upgradeable] on their name.
  • More craftables and gatherables added


Bugs Fixed
  • Framedrops in Blackfang Keep have been fixed
  • Some community reported bugs & issues fixed
  • Other minor bugs fixed

Patch 0.4.6.0

[h2]Past Fate Patch 0.4.6.0 is now live[/h2]

[h3]Patch 0.4.6.0 brings large improvements to the world. We have been focusing on updating the landscape as well as adding more content towards the exploration aspect of the game. Players who prefer exploring the world can now find more secrets scattered within the world. These secrets include rare enemies with unique loot tables, secret quests as well more treasures![/h3]

[h3]There is also Yule related event that players can find from Newharbor market area.[/h3]



Game Improvements and changes summary:

World

  • Landscape improvements
  • Added more things to explore
  • New quests
  • Slight color adjustments to foliage
  • Slight enemy visual updates.
  • Placement updates towards the cliffs in the world
  • More open areas in the mountains


Player Changes and Improvements

  • UI changes
  • New items and gatherables added
  • Model improvements to some items


Bugs Fixed

  • Optimization changes
  • Fixed community reported bugs and miss placements
  • Minor bug fixes