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Past Fate News

Patch 0.4.5.5

[h2]Past Fate Patch 0.4.5.5 is now live[/h2]

[h3]The latest patch of Past Fate adds Gulskir Swamps with new quests and enemy types.
We have also made more optimization changes mostly for foliage so players should see slight improvement on overall performance.

We have also made other improvements for this patch for example: HUD, Death Realm and overall feel of the game.[/h3]

Patch 0.4.5.5

[h2]Past Fate Patch 0.4.5.5 is now live[/h2]

[h3]The latest patch of Past Fate adds Gulskir Swamps with new quests and enemy types.
We have also made more optimization changes mostly for foliage so players should see slight improvement on overall performance.

We have also made other improvements for this patch for example: HUD, Death Realm and overall feel of the game.[/h3]

Game Improvements and changes summary:

World
  • Gulskir Swamps added. This area can be accessed from Drosus to North
  • New enemy types added (Trolls and Goblins)
  • Foliage optimization
  • Cliffs and landscape got slight visual changes
  • Death Realm has new post processing effect to make it feel like place for spirits
  • Some quests have been slightly adjusted


Player Changes and Improvements

  • HUD improvements
  • New items added
  • New gatherable items


Bugs Fixed

  • Optimization changes
  • Minor bugs fixed

Patch 0.4.5

[h2]Past Fate Patch 0.4.5 is now live[/h2]

[h3]The latest patch focuses greatly on bug fixes, optimization and feedback sent by the closed and open alpha players.

We have also made improvements to combat, so it will now feel less like turn based during attacks. One handed weapons are now a lot more faster to use and there is less of a animation lock behind attacks. Two-Handed weapons still feel heavy and they also have slight animation lock change.

We have also added some new craftable items especially for cooking and we are improving cooking and alchemy even more with few lesser patches within few weeks.

Also for Halloween season the Messenger's of All Hallows' Eve are back! You can find them on the market square in Newharbor until 6th of November.[/h3]




Game Improvements and changes summary:

World

  • Some areas where players would get stuck have been corrected
  • Some missplaced assets have been removed
  • Landscape has been optimized slightly more
  • Quest improvements and quest description changes
  • Slight AI placement changes
  • Elite bandit area has been revamped
  • More polishing touches for some areas
  • Newharbor now has proper marketplace, still WIP
  • Some NPC:s got statistical changes
  • More Chests added in Edaria
  • Harvester Merchant added to sell harvested craftables
  • Crouchable ruins added
  • Slight improvements to Drosus area


Player Changes and Improvements

  • UI Improvements
  • Player combat idle animation has been changed to look less unnatural
  • The chosen hairstyle now properly gets saved on Main Menu
  • Combat changes for players. Animations for one-handed weapons feel now less turn-based and have less animation lock feel to them. Two-handed Weapons also have less animation lock feel to them
  • Slight statistical changes
  • More player craftables for cooking
  • Some items had character model skin coming trough, these have been resolved
  • Camera placement has been slightly lowered
  • Stamina consumption has been greatly increased when blocking with shield
  • Some items looked missplaced on player characters, these have been resolved


Bugs Fixed

  • Optimization changes
  • Few player equipment added with more LOD levels
  • Bugs/Issues resolved based by player feedbacks
  • Minor bugs fixed regarding saves

Past Fate Developer Vlog #4

[h3]In the wake of our open alpha weekend we decided to push out smaller devlog with some history of Past Fate as well as new features.[/h3]

[h3]You can watch the newest devlog here:[/h3]
[previewyoutube][/previewyoutube]

[h3]Also the gates of Blackfang Keep will be open July 28th.

You can watch a short sneak peek of the dungeon here:[/h3]
[previewyoutube][/previewyoutube]

[h3]Remember to sign up for the open alpha![/h3]

Past Fate - The Gates Have Been Opened Once Again

[h3]Journey to the savage and mysterious realm of Nendhir during July 28-31st. Our 4th Open Alpha Weekend will let any brave adventurer to venture deep into the ancient Kingdoms of Edaria and Drosus.

Past Fate Open Alpha Weekend will be held during these days, and it will allow everyone to try the game out. The goal with this open alpha weekend is to get feedback, see how the build is running with all the optimizations we have been working on and to let the community to band together and to vanquish the ancient evil that is once again waking up deep within the dark corridors of Blackfang Keep.

More information will be given out soon! [/h3]