1. Past Fate
  2. News

Past Fate News

Patch 0.5.1

[h2]Patch 0.5.1 adds improved crafting UI for players as well as improved inventory for players to much easier navigate their loots. The latest patch also adds ancient chests to ancient locations where players have chance to gain ancient loot. We have also added statistical requirements for some two handed weapons and staffs so players wont be able to equip or cast spells with those items before they have the required statistics. We also tweaked necromancer's staff to cast permanent minions and the cast now casts all five minions at once instead of 1 by 1. There is also a lot of smaller tweaks for the game as we are getting much closer for eventual Early Access release. [/h2]


Game Improvements and changes summary:

World
  • Ancient locations added
  • Ancient chests added to ancient locations
  • Landscape improvements and polishing
  • Added more POI locations
  • Land of the Dead Ghost's material changed to be less transparent
  • Main Menu quality changes
  • Enemy drop changes
  • Enemy Statistical improvements
  • Item statistical changes


Player Changes and Improvements
  • Inventory UI remade to be better and easier for players to navigate
  • Crafting UI remade, players can now finally add the amount to craft
  • Player speed slightly changed
  • Necromancer's Staff minions can now be summoned all at once
  • Necromancer's Staff can now also summon tank minion for 120 seconds (WIP & placeholder model in use)
  • Statistical requirements for some of the weapons to be able to wield or cast spells
  • Ancient Weapons & Gear have their own unique models
  • Necromancer's Minions speed is now closer to player characters speed


Bugs Fixed
  • Water post process was shown on land in some parts of the swamp area
  • Some items clipping trough character's head while running
  • No more tiling textures on landscape
  • Other minor bugs fixed

Patch 0.5.0

[h3]Patch 0.5.0 is so far the biggest patch we have published during closed alpha according to changes in short time. We have further improved the light of the world even more, making the game feel much more realistic than it was in last patch. Weapon placements while unequipped have been changed for most of the early game weapons, this process will be continued in the next patch as well to prevent visual clipping. We have added a lot more Points of Interest in the world as well as more secrets so the exploring should feel even better.

Item statistics and enemy stat adjustments have been scaled for the new combat update that we dropped on last patch so the gameplay should feel much more balanced.

Also we have finally added jiggle physics and much more. [/h3]



Game Improvements and changes summary:

World
  • Portals have been deleted in Newharbor
  • Portals have been added to Death Realm
  • Death Herald has retired. The Death realm info NPC has been added to the place where Death Herald once stood.
  • Swamp water level has been lowered as it was bugged out
  • Water sites on cultist area have been fixed
  • Added more points of interest in the world
  • The light of the world has been further improved
  • The material of houses has been improved
  • Zombies and Skeletons now have new movement animations, thus making them properly strafe
  • Some miss placed assets have been deleted
  • Cooking fire has a new better look
  • Improved the road from Scout Arnold to the cultist area (there was no road before)
  • The material of humanoid characters has been improved to look much more realistic
  • Stone and foliage have been further optimized


Player Changes and Improvements
  • Item statistics have been scaled and balanced for new combat update
  • Enemy statistics have been scaled and balanced for new combat update
  • Chests, Capes and robes have improved LOD distances
  • Light of Solitra has been fixed and will no longer wonder off
  • Jiggle physics have been added
  • Weapon unequip sockets have been changed to prevent clipping with character while running
  • Shield block animation changes
  • Running and walking sound improvements
  • Movement animation changes
  • Animation blends have been improved
  • Few new items added
  • Default male and female characters are now more curvy


Bugs Fixed
  • Typos have been adjusted for dialogues
  • Added proper icon for Rotten Cape as it was still using the placeholder icon
  • Rotten Cape had bugged LOD levels, those are now fixed
  • Fargrim the Rotten could be stunlocked, this has been fixed
  • The collision of portals have been adjusted

Patch 0.4.9.6

[h3]Patch 0.4.9.6 brings more optimization changes to the game according to feedback from Open Alpha Week. Past Fate should now run much more smoother on all systems as well as look even better than before, thanks to some changes made in fog and light settings.[/h3]

[h3]The combat of Past Fate got little bit of an upgrade as there is no longer animation lock when doing combat against NPC:s and players. The combat will get more improvements overall, but currently One Handed and One Handed With Shield have been remade, Two Handed still uses the old system from most parts. We would like players feedback from these changes to see if we are heading the right direction on combat changes.[/h3]

[h3]On the patches to follow up to 0.5.0 version, we are making adjustments to clipping gear and replication issues where players could see other players fully naked when spawned in game world as well as focusing more on how the game runs on those who are still encountering issues after todays patch.[/h3]



Game Improvements and changes summary:

World
  • Fog and light have been changed to run much smoother and still look better than before
  • Optimizational changes to the game world
  • Some NPC and Assets have been replaced or moved
  • Ruins of Blackfang Keep Optimization
  • Cull Distance changes for some meshes
  • Foliage / Tree LOD changes
  • Grass amount has been reduced in most parts of the game


Player Changes and Improvements
  • Combat changes for player characters
  • Combat on One Handed and One Handed With Shield no longer puts players in animation lock when attacked
  • Two Handed Weapons light attack no longer has animation lock, rest of the skills are still WIP
  • Player animation changes for unarmed movement and armed movement
  • LOD changes for player characters
  • Some weapon sockets have been changed for better


Bugs Fixed
  • Minor issues / bugs fixed
  • Spelling fixes
  • Some NPC:s who had clipping gear have been fixed
  • Few enemy spawns that did not work properly have been fixed
  • Few Collectible spawns that did not work properly have been fixed

Patch 0.4.9

[h3]Patch 0.4.9 brings optimization changes to the game. We reduced the memory usage which will resolve fatal error issues for those who were getting them when the game was using too much memory on startup. The patch also reduces the overall size of the game.

We have also completely remade Blackfang Keep to run much more smoothly and to be less complex and confusing to play in. We will still add more updates towards Blackfang Keep (soon to be known as Ruins of Blackfang Keep) in the upcoming weeks.[/h3]


Game Improvements and changes summary:

World
  • Blackfang Keep has been remade. The rework should also help with framedrops in the area.
  • Changes to the world, scrapping out unfinished areas completely.
  • Optimizational changes to the game world.
  • New item drops added.
  • NPC LOD changes.


Bugs Fixed
  • Fixed the game from running out of memory on start up.
  • Minor bugs fixed.


Patch 0.4.8

[h3]The latest patch to Past Fate adds a lot of quality of life improvements for example for quest givers and interactable objects. Gulskir Swamps has been made to look much more poisonous and deadlier than before. We have also added proper tutorials for the start of the game, making it easier for new players to learn the basics.[/h3]


Game Improvements and changes summary:

World
  • Gulskir Swamps has been reworked
  • Slight improvements to landscape and areas
  • Early game polishing
  • New item drops
  • Proper starting tutorials
  • Quest givers no longer display markers but instead have slight glow on their materials
  • Gatherables now show slight glow effect when players are near them


Player Changes and Improvements
  • Slight UI improvements


Bugs Fixed
  • Minor bug fixes
  • Quest descriptions fixed / changed