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Creo God Simulator News

Version 0.1.4.3 Quality of Life and the Shard



Hey everyone! I'm happy to announce Version 0.1.4.3 of Creo God Simulator! Admittedly, it has been a few weeks since the last update, but this update introduces a variety of bug fixes, and changes the map to the new Shard form!

This version is mainly a quality of life update, or in other words, one in which I fix a variety of bugs and make general improvements to the game. As you all know, I'm currently working on the new tech tree, and progress is going very well. You'll also notice some new UI changes that I hope will improve the overall experience.

Things have been very busy in my life, due to my new baby, University, and new changes in my company, MKSM. Among all this however, I'm trying my best to continue working on Creo and posting regular updates! Let me know what you all think, I'm looking forward to hearing back from all of you!

- Esteban

CURRENT PROGRESS FOR V.0.1.4.3 (3/31/19)



-------------CHANGES ADDED --------

-MAJOR CHANGES-

- Begun work on Tech system with 22 techs to inspire
- Added new world map look (floating island shard)


-MINOR CHANGES-

- Changed how often quests and events occur by 80% of the current rate
- Slightly decreased food consumption (still needs testing)
- Added beach sound effects
- Modified building placement to fit with the new circular island shape
- Made all resource buildings have the same initial work radius

---------------BUG FIXES ----------

- Fixed saving/loading error with Marketplaces
- Fixed farm selection bug where could not select farm
- Fixed volume levels not properly saving and loading
- Fixed windmill construction quest
- Decreased metal mining to 1/3 production rate
- Fixed resource building's work radius errors in scaling

Weekly Progress Update: Tech-Tree and the Secret of the Shards



Weekly progress report time! Hey there everybody, hope your week has been as exciting as mine (what with staying up until 4 AM with a crying baby and all). I'm currently working on some exciting developments, so here's a quick update with a few photos and videos.

The Tech Tree


First off, I'm working on the new technology system. The way the tech tree will work is that you will INSPIRE your settlers with technology, and it will cost you Willpower to do so. Currently, there are 22 technologies to inspire, though that number will most certainly grow with future updates. For example, we've got:

  • Basic Training: COST 2000 WP: Effects, Allows the building of militia halls, which can recruit 4 soldiers.
  • Banking: COST 10,000 WP: Effects, Allows building of Banks, which generate gold every X minutes


The Shards


Those are just 2 of the 22 techs I'm working on. In addition, I've also changed the map, as you can see. This is closer to the image I wanted initially. There is now a sea surrounding the Shard, as the map is called. You see, Creo was once an entire world, but fall apart long ago into Shards. You were given this Shard to govern, though you won't do so alone. You'll slowly discover what happened to Creo, what forces caused the collapse, and what your role is in all of it.



The story and lore of Creo are currently being written, and I'm very excited to share this new update with you. Work is still continuing on the system, but will most certainly be released here in the next few weeks. Let me know what you all think!

Making a Tech Tree, a Baby, and More



This week has definitely been something else. After several months of waiting and watching, our baby son, Maximiliano, was born at 6 pounds 11 ounces and a length of 20.5 inches. This little guy has kept my wife and I quite busy, so I haven't had too much time to focus on Creo's development.

Now that he is finally here, however, I've begun work on the next update. I've decided that what Creo needs right now is some sort of progress, some sort of reward system. I've concluded that instead of waiting, I will now begin work Creo's tech-tree and also focus on language localization.

The New Inspiration System


Creo's tech tree will be rather unique to the game. It will have a large list of technologies and systems that your little settlers can learn. The twist is that, since you are a God, you inspire the technologies. So in order to purchase new technology, you'll have to use your sweet sweet Willpower. I'm very excited to see how our new inspiration system will improve gameplay, and I look forward to hearing all of your feedback!

Thank you again, everyone, for how supportive you all have been during this exciting time of my life. Please know that I am grateful for each and every one of you, and I very much appreciate your patience!

Esteban Hernandez
Developer

Version 0.1.4.2 | Farming and UI Update



Hey there everybody!


I'm very pleased to announce the release of Version 0.1.4.2 of Creo God Simulator. This version mainly focuses on improving the farming aspects of the game, in addition to various user-interface improvements.

In this update, I added the Windmill, a structure that will increase the growth of all nearby farms by 20%! Do know that the effects of windmills stack, so if you have your farms all in one spot, make sure to build lots of windmills nearby to maximize crop growth. I also added two more types of crops that can be grown.
  • Good Ol' Corn: Great for eating, feeding livestock, and popping.
  • Tallus Leaf: A plant unique to Creo. It's an extremely large, edible leafy vegetable. Think, "Gigantic lettuce".


In addition to the farming additions, I added dynamic lights on some buildings. So now at night, some buildings will create warm lights to help your settlers see better!

I've also completed the initial phase of making Creo God Simulator backwards-compatible regarding versions. I did this in order to minimize the number of broken saves due to game changes. The system is not perfect, but it should help quite a bit later down the road. In order to use this new versioning system, please delete all previous saves of Creo, and start saving today!

I've still got plenty more to do, and I've got my eyes focused on introducing raiding parties as randomized events in the next update, in addition to other various improvements.

Here's a list of all the changes that took place in this update, let me know what you think! Thank you everyone!

CURRENT PROGRESS FOR V.0.1.4.2 (3/9/19)



-------------CHANGES ADDED --------

-MAJOR CHANGES-

- Added video control settings in main and in-game menus
- Begun work on Version-backwards compatibility on loads/saves
- Added new building and job: Windmill and windmill worker
- Windmills can increase crop production of nearby farms
- Made crops grow half as fast, but setting up for new mill building
- Added camera tilt up and down with 'O' and 'P' keys
- Removed Build Button, now build categories are constantly on screen

-MINOR CHANGES-

- Added dynamic lighting to various building types
- Added two new crop types on farms: Corn and Tallus Leaf
- Added font size limits on build and quest menus to prevent overly large texts
- Increased mouse rotation speed and screen-edge pan speed
- Added WP as a reward on quests
- Decreased WP production from every second to every five seconds
- Increased WP penalty for not having any followers


---------------BUG FIXES ----------

- Fixed metal ore capacity being way too large (halved ore yields)

EARLY ACCESS IS NOW LIVE - Version 0.1.4 Update

THE BIRTH OF THE CREOVERSE


What a time to be alive! Hey there all you gods-in-training, I'm hoping your weekend has been going well. To be quite honest, I'm extremely pumped to finally release Creo to the public! It's taken quite a bit of work to get here, and I'm feeling various emotions, but enough small talk, let's get down to the nitty-gritty.

Update Info


In the current Update (V.0.1.4), there have been a very large number of additions. Though I'll be posting the full changelog down below, here are some highlights:

  • God powers can now influence non-believers to convert
  • Added in a tutorial for new players
  • Added in soldier individual control, as opposed to squad based


There's still plenty of work to do, and I'm very excited to announce some of the upcoming features I'm working on for the next update:

  • Raiding parties
  • Scenic animals in nature
  • Monsters
  • New home and shop models


Thank you all for the excellent support you've given me thus far on our Discord server, and elsewhere! This is the beginning of a very exciting journey, and I'm glad you've decided to join us. So what are you waiting for, get the game and start smiting!

CURRENT PROGRESS FOR V.0.1.4 (3/2/19)

-------------CHANGES ADDED --------

-MAJOR CHANGES-

- Added in first main quest
- Added in tutorial system for new players
- Added in map generation options
- Added possible non-believer conversion when using god powers
- Added in possible chance for settler to change religion if faith < 15
- Added individual soldier control/got rid of squad system

-MINOR CHANGES-

- Added crows
- Added spawn altar button and animation
- Added new audio tracks
- Increased rotation speed of building and road placement
- Improved accuracy of occlusion culling
- Decreased how often settler's lose faith and fear
- Decreased WP gained over time
- Added a WP loss penalty per second of having no followers
- Changed font to be more easily readable
- Changed initial altar placement
- Balanced colors a bit to not be too crazy

---------------BUG FIXES ----------

- Fixed quests spawning when there are no people
- Fixed bug where willpower could go into the negatives
- Fixed summon altar creation error
- Fixed soldier's death animations not triggering
- Fixed trade menu and info box overlapping
- Fixed quest success text notification fading away too quickly
- Fixed settler and raider audio managers not connecting to overall master volume
- Fixed sun and moon intensities not loading properly
- Fixed mountains not properly saving size/mesh data
- Fixed bug where roads could not be demolished