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30XX News

30XX 0.15.8 Patch Notes - Feb 23, 2021

Hello! Today's 0.15.8 patch mostly fixes up Mega Mode save data in co-op play.

FIXES:
  • Fixed an issue that could cause Mega Mode shop items to not save as "purchased".
  • Fixed an issue causing Mega Mode shops to not synchronize properly in online co-op. (The two players now share a shop, and if either player attempts to purchase an item, both players will get it.)
  • Fixed a few edge cases where co-op save data could behave oddly in online co-op in Mega Mode.
  • Fixed cases where Japanese strings would incorrectly display as "~".
  • Fixed a few potential crashes.
  • Fixed an issue causing Slot Machines to occasionally drop Energy capsules (which don't drop in the game at all anymore).


Thanks for playing! We're hard at work on visual clarity updates, and we'll be sharing our progress as we go here and in the Discord.

30XX 0.15.6 Patch Notes - Feb 21, 2021

Hello! Today's 0.15.6 patch continues to fix up the issues that've popped up since we released on the 17th.

Some notable to-dos on our list for next week: Fix up Mega Mode's shop while playing online, and tackle visibility issues. If certain themes or game assets are super hard for you to see, now's the time to tell us!

Thanks for playing.
CHANGES & FIXES
  • Fixed an issue in online co-op that could cause the client to be unable to trigger miniboss encounters. If either player makes it to the miniboss trigger, it'll teleport the other player forward and start the event.
  • Fixed an issue that could cause players to appear invisible to one another in online co-op, especially after a death/game reset.
  • Fixed the mid-level Choice Machine drawing too far forward.
  • Fixed an issue that could cause coyote time jumps to fail to trigger Penumbra's Faith Block groups. (30XX gives you a small period of time after you walk off a platform to jump normally - the bug was that these jumps would sometimes fail to trigger the faith block disappearing and spawning the next set, which felt bad.)
  • Fixed an issue that'd cause Hoot Omega to fly directly into lava and die immediately. (We'd been testing enemies taking damage from spikes/lava/etc - 0.15.6 removes this - let us know what you think!
  • All "warp" effects other than teleporting to your partner in co-op now also set your last "safe" spot to the warp location (so you don't warp, touch lava, and go all the way back to before the warp).
  • Fixed an issue in online co-op where a Tornado Machine's tornadoes might display in the wrong direction (causing a phantom hitbox).
  • Fixed an issue causing a player to be temporarily unable to attack after joining a co-op session. (If you still experience this or are playing on an older version, you can reset it by charging up a shot.)
  • Fixed Echobeast's teleport warning tells showing up under the ground when he moves to the bottom of his arena.
  • Fixed an issue causing Clockzone's Gearturret (spinning clock face enemy) to not animate properly for the client in online play.
  • Fixed an issue causing Clockzone Gear Platforms (and spike gears) with exceptionally long movement periods to warp after entering their room.
  • Hopefully fixed an issue causing some players with specific, uncommon controllers to not be able to control menus as expected. Please check in with us if this describes you! When pausing in local co-op, only the pausing player will have menu control now.
    • Folks play 30XX with a wide variety of controllers, so let us know if any other issues pop here - we'll get em resolved ASAP.
  • Fixed a missing Echocave decoration.
  • You can no longer unequip the Toy Beam (previously Dump Beam) if doing so would place you over your Core Limit.
  • The new Unstuck button no longer works on the title screen (to hilarious results).
  • During Early Access, "Show Chunk Name" now defaults to On in Advanced Options.
  • Shopaholic no longer spawns more than once per run.

30XX 0.15.5 Patch Notes - Feb 19, 2021

Hey, folks! Today's 0.15.5 patch fixes a few more issues - it's a small patch, but it includes a few crash fixes, so we wanted to get them out ASAP. It also adds an "unstuck" button while we work on situations where folks get stuck/otherwise can't progress - use it sparingly, since there are probably a few places in the game where it'll send you somewhere you don't want to go.

Thanks for playing! Lots more coming soon as we continue to improve & fix up the game.

CHANGES & FIXES:
  • Added an "Unstuck" command at the bottom of the Settings menu. If you use it, it'll teleport any local players (i.e., not your partner in online co-op) to the beginning of the chunk you're in. We've seen a few issues where various abilities can get players stuck, so we figured we'd add this while we work on them. It'll also currently unlock miniboss/contemplate gates, in case the unstuck feature places you behind a gate you've already triggered.
    • Please note: This command probably doesn't work flawlessly yet, so you should probably only use it if you really need it! There are almost certainly a few places where this command will send you somewhere you don't want to go. We'll fix it up as soon as we find the time.
  • Fixed an online Penumbra crash.
  • Fixed an issue where Ace and Nina could pick up some of the other's weapons, sometimes resulting in a crash when used.
  • Fixed an issue causing Lethal Tempo to refuse to drop Potentia.
  • Choicebooster now affects new Mega Mode shops.
  • Fixed an issue causing Revive shrines to spawn during the Hoot Omega fight.
  • Fixed an issue causing the camera to zoom improperly during the Hoot Omega fight (either in local co-op, or when dying).

30XX 0.15.4 Patch Notes - Feb 18, 2021

Hey, folks! We've had another day to iron out some more of our launch bugs, so we're continuing to release small patches daily in an effort to get some of 30XX's rougher edges smoothed out quickly. Today's 0.15.4 patch also reduces the length of levels in Standard - we overshot a bit.

Thanks for playing 30XX so far! Netplay and general gameplay stability's our top priority, so please keep those bug reports coming - they're super helpful!

CHANGES & FIXES:
  • Reduced level length in Standard by approximately 33%. Mega Mode's level length is unchanged.
  • Fixed two crashes - one that seems to have been related to loading Mega Mode files, and one that involved invalid bullet spawns.
  • Penumbra's Voidspawners now spawn a new Void after 3 seconds (levels 1-2) and 2 seconds (levels 3+), up from 2 seconds/1 second, respectively.
  • Fixed some level generation possibilities that caused deeply wack situations.
  • Improved default placement of resurrection shrines in co-op so they (hopefully) don't show up in walls. (Looking at you, Clockzone spawns.)
  • Fixed an online issue that'd see Ace-playing clients pick up Techniques into the wrong slot, sometimes overwriting existing abilities.
  • Increased Slot/Shop spawn rates in Standard.
  • Fixed Highvault's Tornado Machines visuals sometimes not matching the hitbox in online play as the client.
  • Fixed Penumbra's music issue. (Bandaid fix - better fix coming soon.)

30XX 0.15.3 Hotfix Patch Notes - Feb 17, 2021

Hey, folks! We're blown away by the response to 30XX so far - there are lots of you playing our first Early Access push, so we wanted to get some quick fixes out for some of the major issues we've been seeing in the form of Hotfix Patch 0.15.3.

We know there's a lot more to work on in the near term, but wanted to make sure we got some of the big gamebreakers out of the way ASAP. More to come soon - keep those bug reports coming! Thanks for all your feedback so far.

FIXES:
  • Fixed an issue that'd make it look like you had full Energy as Nina after completing a stage with 0. (It was a display bug.)
  • Fixed an issue causing the Core Blessing (Memory Index upgrade) to work approximately 100% less frequently than intended.
  • Fixed a sneaky hiding wall in a certain Clockzone chunk (that'd make it look like you were landing on nothing).
  • Fixed the only common crash we've seen so far - keep those reports coming!
  • Fixed online issues where Trapmole, Shieldface, and Crystal Twin enemies (Echocave) weren't behaving properly for the client.
  • Fixed a few awkward level generations.
  • Fixed a few issues that might be causing Proton users to crash. (There may be more.)
  • Highvault Wind platforms now do a better job of stopping players from getting stuck in them.
  • Fixed an issue that could cause the Mega Mode shop to not properly reset when you start a new run in a given slot.
  • Updated Chest graphics for a little more clarity. We have bigger plans here - we're not done yet!