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Perfect Round Disc Golf News

Major Patch 6: Sidearm throws + New flight physics

One Year in Early Access! The game looks better than I thought it ever would when I released it 1 year ago, and I still have more to add. Thank You to all the players who have tried out and enjoyed the game, it is nice to hear others who appreciate the game.

This patch brings the long awaited sidearm throw! This will let players attack the course in all new ways.

The other big change was to flight physics, my goal was to get more sweeping Hyzers and eliminate instances where once a disc started going downhill it might never stop. I believe I have done that, and would love to hear feedback on the new disc flight.

Enjoy!
Rob

3/12/21
Celebrating one year of Early Access!
-Sidearm throws are added. R/X button to switch to sidearm throws, which will act as a mirrored backhand
-the animations are a little rough, especially for Kallari. I am ordering gloves to go with the motion capture suit and will create new animations when I get those
-Major disc flight changes. The biggest change was to where an how glide is applied. It looks way better to my eyes and the putting is much more forgiving as a bonus result
-Added option to delete discs in inventory
=added option to toggle flight line/power shot particle effects
-UI layout/font changes
-Fixed discs registering in baskets before they had fully come to a stop, and instances where the disc gets stuck in terrain and never registers as stopped
-Added physics to Phase's alternate skin's hair

Major Patch 5: Three New Characters + Skins for Everyone!

It's ready! After some unforeseen challenges in the details, the latest patch is ready. This brings the character count up to 8, and evens the number of left-handed/right-handed players. I also utilized all the skins available with the Paragon characters, so a good round is now rewarded with an alternate skin for the character that was used. The other big change was to the chain physics, since there were a lot of complaints about spit outs. That should be resolved now.

In the next few days I will be adding in some QoL features mentioned in reviews/comments, and should have another patch up soon with those. The next bigger feature I want to work on is online leaderboards, so stay tuned.

Enjoy!
Rob

12/22/20
-3 new characters! Unlock these by shooting even par or better on High Country, Cascades and Green Hills. This evens out the number of lefties/righties to 4 each
-Skins! Every character now has skins that can be unlocked. shooting a round even par or better will unlock a skin for the character you used for the round
-Changes to chain physics. Putting should be more forgiving now, I made the chains heavier so they can catch putts that are coming in with more speed. there may be some missed tap ins(especially with new character Steel), as always let me know which holes that happens on so I can look at it
-5 new DGA stamps added to the game:
Hurricane,
Steady
Tempest
Undertow
Tremor
-Made upgrades cheaper so it is quicker to unlock new characters.level up
Various bugfixes and performance improvements. Performance in particular I cleaned up some trouble aress that should help out a lot(especially later in rounds

Major Patch 4: Nonfiction Mode, par 2 course and more!

After much requesting I have added a set of realistic human looking characters. They look dressed for work, but still. There is a Nonfiction character for each character, including the new character, Yin! Unlock Yin by shooting even on the new Par 2 course, which plays around the island the putting green is located on. The button to start it is located below the putting range button.

Non Fiction Mode
-added non fiction option on character select screen. Basic model swap other than a few different celebration animations for now
New Par 2 Course
-Added a 18 hole Par 2 course around the putting basket island. Hole's ranging from 70-130 feet.
-Shoot even on the Par 2 course to unlock...
New Character
-Added Ninja Lady Yin to the game, with matching Nonfiction character
Other
-Added a highlight to the basket when previewing hole to ease visibility
-Changed Character Idling animations. Before they were all using Phase's animations and it looked stupid. character select screen looks great now
-Replaced "Press Space To Continue" with an image of either the Space Bar or A button, depending on if a controller is used
-player skill now displays correctly for P1 on character select screen

Enjoy!

Rob

Putting range, particle effects and update roundup

It occurred to me I haven't posted here in a bit. As you surely noticed if you've played a round recently, I got my new motion capture suit and upgraded all the animations in the game. This was a fairly basic swap for the old animations and I have ideas on how to use the new suit to really take the animations further.

The most recent update contains the new putting range, with different putting locations out to 100ft. I plan to make a par 2 eighteen hole course around this island in the near future.

Also in the latest update is a personal favorite of mine, which is liberal use of particle effects when the disc hits different surfaces. This also gives different surfaces variable friction values, so the disc will behave differently on sand vs dirt.

Another big change in these patch notes was the new chains, which makes putting far more friendly & rewarding. There are still changes to disc flight in the future, but it is in a good spot now.

Enjoy!
Rob

8/10/2020
-fixed exiting to main menu before round was over leading to the menu not loading correctly
-fixed buy button visibility for the disc shop
-replaced $ with gold symbol on upgrade skills and disc shop widget

8/11/2020
-chains have have change of heart and are now friendly. where before they brought only pain and despair, they are now a beacon in the dark.

8/18/2020
-fixed mouse cursor disappearing on menus after single player round

8/28/2020
- A N I M A T I O N S

8/29/2020
-fixed high country ending on hole 5
-thought I fixed the controller not responding when selecting controller for first player, but I was still having issues when I tested it. I swear the final build acts differently than in the editor
-When you select controller for first player, after it moves to the character selection screen, right clicking with the mouse will focus the correct UI widget and you can use the controller

9/18/2020
PUTTING RANGE
-added putting range
-use left/right arrows/dpad to change distance
-I am planning on adding a 19 hole Par 2 course around this island in the near future
SURFACES
-almost all surfaces have a particle effect when hit for visual feedback. players will also exclaim when they hit trees/water/basket
along with this different surfaces also have different friction values and the discs will respond different when sliding across sand/dirt/grass etc
-I put a small sparks particle effect when chains are hit, I can add an option to turn that off if anybody wants it
OH YEAH
-fixed that damn controller issue, smooth sailing now

Local Multiplayer! Major Patch 3

Woohoo, local multiplayer is done! I had to rework a lot of the game to account for multiple players, but it was worth it. You can blame Trackmania and Monster Train for some of the delay.

The play menu is now changed, and lets you select wind speed in addition to time of day. Character selection has been moved to a second screen, where local players can join in. The Range can also be played multiplayer to see who can get the furthest drive.

Player skill level can also be selected per player with this change, allowing you to test out higher powered rounds or handicapping a player in local multiplayer. Gold/Records are only earned when playing on the current skill level however.

Discs also got a big visual upgrade, and look sweet. The new colors randomly generated are now bright and awesome instead of mostly pastel colors.
https://gfycat.com/disgustingvibrantantelope



-had to rewrite a lot of the components in the game to account for multiple players, some should contribute to performance improvements
-wind can now be selected for local multiplayer and single player rounds
-player can set their skill level when starting the game. gold is only earned when playing on the save file skill level, but multiple players can earn gold when playing local multiplayer
Driving range works with multiple players
-Use (on controller) the face buttons and prev/next disc to razz your opponents while they throw. or equivalent keys on the keyboard
-re-did the models and lighting on discs, and changed the way random colors are generated for more attractive random colors
-some discs have real stamps, for the ones that do 90% will be real stamps and 1 in 10 a special stamp
-auto switch to putter within 33 ft
-I'm so tired.
-lots of other changes in the past 2+ months I've forgotten.

I see some small changes I want to make in the near future, including fixing any bugs that may arise with the multiplayer. The next big update will be once my Motion Capture suit arrives! I am also going to dig into the entire animation setup and make lots of improvements.

Enjoy!

Rob