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Perfect Round Disc Golf News

Update Notes for 11/27/24

-made the inventory screen a little more intuitive(can now move a disc from the bag to the inventory, instead of only the other way

Update notes for Nov 16

I uploaded some changes to the basket chains that ive been meaning to do for a while. I added bones to the skeleton of the outer basket chains, which should make the physics more accurate and the chains catch better.

I also added LOD's to the chains, which they should have had before but didnt. I should greatly reduce how many polys each basket is displaying, which should help performance.

Enjoy!
Rob

IMPORTANT: Save Files

On Friday the 28th I released a small update the changed the .exe file name from "testinggrounds.exe" to "PRDG.exe". Testing Grounds was just what I called the UE4 project when I first started it and didn't know what it would become, so this was a change I had wanted to make for a while but never got around to.

Unfortunately I didn't realize this would change the location of the save file as well. If you played the game before Friday and want your old save file back, it still exists you will just need to move it to the new location.

You will need to enable hidden files and folders in your file explorer to see the AppData folder.

Old save file:
C:\Users\YOURUSERNAME\AppData\Local\TestingGrounds\Saved\SaveGames\Spain.sav

copy that file to the new location,
C:\Users\YOURUSERNAME\AppData\Local\PRDG\Saved\SaveGames\

that will restore your save file. I will look in the next few days to see if I can copy the data over seamlessly.

My bad,
Rob

Perfect Round Disc Golf + TechDisc

HI everyone,

Really excited to release this update today, which I think is a big step forward for the game. As per the title, the disc flights in Perfect Round Disc Golf are now powered by TechDisc. John and Michael at TechDisc are doing some really cool stuff for Disc Golf with their technology, and I'm thrilled to be working with them.

What this means is the disc flights in-game are powered by the same code the simulator on the TechDisc website. For my money this is the most realistic disc simulation I've ever seen, and it is awesome to see the discs in game fly exactly how you would expect in real life.

At the moment the disc flights are calculated on the cloud. What this means is you will need to be connected to the internet to get the new disc flights, and there is a small delay between when you complete the throw and when the throw animation starts, while the game communicates with the cloud. If either of those points are deal breakers for you, you can still switch back to the old flight physics in the options menu.

While implementing these changes, it made the incorrect scaling in the game clear. The baskets in game were like 7 feet tall, and the players about 9 feet tall or so, which just felt incorrect with the new realistic flight lines. I've gone through and corrected the scaling, so longtime players may notice everything feels a bit smaller. While that alone would make the game more difficult, the new flight physics are more predictable and consistent, which balances the changes out.

With all those changes, it did not feel right to have the new scores competing with old scores on the leaderboards, so every layout now has a new leaderboard. I did not differentiate between wind settings on these leaderboards, as I wasn't a huge fan of that with the old leaderboards. If you switch to the old flight physics, you can still view and compete on the old leaderboards, the new ones are just for the TechDisc flight physics.

I have also launched community items with this update, so you can collect playing cards, badges, wallpapers and chat emojis while you play. There is also a new developer donation DLC for players who want to show a little extra love, Steam made me add some in game effect with it so if you buy it you can change your power shot trail from fire to bubbles. There is also an new option for everyone to change the color of their disc trail in the options menu. The third word in each of the sentences in this paragraph was 'also', maybe I should work on my vocabulary.

Thanks for reading! As always hop on the discord and let me know what you think
https://discord.gg/fEbH78S

Rob

Update Notes 3/28

-added an indicator to the throw circle that shows the power level of each shot preview line when the shot preview is used
-changes to tap ins that should stop the case where long tap ins come up short