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Perfect Round Disc Golf News

Local Multiplayer! Major Patch 3

Woohoo, local multiplayer is done! I had to rework a lot of the game to account for multiple players, but it was worth it. You can blame Trackmania and Monster Train for some of the delay.

The play menu is now changed, and lets you select wind speed in addition to time of day. Character selection has been moved to a second screen, where local players can join in. The Range can also be played multiplayer to see who can get the furthest drive.

Player skill level can also be selected per player with this change, allowing you to test out higher powered rounds or handicapping a player in local multiplayer. Gold/Records are only earned when playing on the current skill level however.

Discs also got a big visual upgrade, and look sweet. The new colors randomly generated are now bright and awesome instead of mostly pastel colors.
https://gfycat.com/disgustingvibrantantelope



-had to rewrite a lot of the components in the game to account for multiple players, some should contribute to performance improvements
-wind can now be selected for local multiplayer and single player rounds
-player can set their skill level when starting the game. gold is only earned when playing on the save file skill level, but multiple players can earn gold when playing local multiplayer
Driving range works with multiple players
-Use (on controller) the face buttons and prev/next disc to razz your opponents while they throw. or equivalent keys on the keyboard
-re-did the models and lighting on discs, and changed the way random colors are generated for more attractive random colors
-some discs have real stamps, for the ones that do 90% will be real stamps and 1 in 10 a special stamp
-auto switch to putter within 33 ft
-I'm so tired.
-lots of other changes in the past 2+ months I've forgotten.

I see some small changes I want to make in the near future, including fixing any bugs that may arise with the multiplayer. The next big update will be once my Motion Capture suit arrives! I am also going to dig into the entire animation setup and make lots of improvements.

Enjoy!

Rob

Major Patch 2: Welcome to High Country

-NEW COURSE! High country was inspired by the wooded courses around me in the PNW. No grass, but watch out for nettles(don't worry they won't sting). Short and Long 18 hole layouts


-Front 9 of High Country serves as the location for the new tutorial, which can be played through the main menu. This also explains the basics of disc golf. let me know what you guys think of the explanations/tutorial, want to make it as friendly for beginners as possible

-Putting is now less based on glide and gets more of a pop off the hand.(less Paul more Ricky) you will have to adjust your putting style but this makes banging chains from further out more possible+satisfying

-Player Stats added. Circle 1/2%, longest drives/putts/throw ins along with hole results(par, birdie, etc) are now recorded. Can be viewed from the main menu. Will start counting from every round finished from here on out

-Changed the ambience on every level, before they all had the same track. Sounds way cooler now.

-Small change to tap in power from close in, should reduce missed tap ins

-Max wind speed is now based on the course, beginner courses have a lower max wind speed working up to Rolling Thunder longs with max top wind speed

Enjoy!
Rob

New Discord Invite

Huh, apparently Discord links expire after a while. Here is a new one that should never expire:

https://discord.gg/VkZxPaK

As always, jump on to report bugs, give suggestions and talk about the game!

Rob

Major Patch 1: The Wind Update

Along with wind being implemented in the game, the first big patch for Perfect Round Disc Golf features 2 new 18 hole courses!

The wind is fully simulated during disc flight, looking at difference in Air Speed, affecting turn and glide, and the angle the wind is hitting the flight plate. It adds up to the wind reacting how you would expect. Flags have been added to the baskets which will show the wind, and trees and bushes will react realistically.

Long Layouts have been added to Green Hills and Rolling Thunder, bringing the total course count to 7! Unlock them by shooting par or better on the respective course short layout. Because some of the existing holes were split between the long and short layouts, current high scores had to be reset for those two courses.

I'm super pleased with the progress the game has made in the first month and a half of Early Access, and it is thanks to all the feedback I'm getting from players like you! Thank you everyone for your patience and feedback in this process, I love to be able to work on a Disc Golf game with feedback from the community. If you're not already part of the discord server, sign up here to post suggestions and for the latest updates:

https://discord.gg/cH2w8n

List of key additions since launch:
-Driving Range
-Ability to lean left/right on any shot, allowing for straddle putts and step outs
-New Character: Morigesh
-Wind
-2 new courses
-improved disc flight and physics
-Endless bug fixes and user experience improvements.

Thanks!
Rob

Weekly Patch Notes #5

Lots of updates this week! Every day since the last weekly update. Lots of bug fixes this week, and changes to remove some of the friction between the game and user to make the player experience smoother. I'm happy with where the game is right now, so I am going to slow down on the small fixes/additions(unless necessary) and start working on adding wind. Then on to multiplayer!

4/10/2020
-Hid back 9/full 18 buttons for cornwall to avoid confusion as there is no back 9
-1-8 can be used to select discs in your bag, num pad as well
-changed Rolling Thunder hole 5 to par 4
-character wont slide down steep slopes that the disc may stop on anymore
-fixed instances when the selecting hyzer angle would get "stuck", so you couldnt look left/right even though the button wasn't held
-can lean l/r with the controller stick now

4/11/2020
-Distances display correctly on scorecard now
-changed the topography on some Green Hils zone holes, and changed the collision on the platform on that course and cascades. should not be any more holes in the collision there

4/12/2020
-automatically switches to putting within Circle 1(33 ft)
-fixed a bug caused by the last update that sometimes caused the first basket not to be activated
-oh I also aligned the distances on the 18 hole scorecard

-#2
-back nine rounds will now record the correct top score
-doubled power shots on full 18 rounds

4/13/2020
-Fixed the lie being on top of the basket and shooting you across the map when the disc stops on the basket top
-tap in range changed from 8-10ft
added post processing(depth of field, AO) to cornwall and the driving range. It looks good but will impact performance. Turning down the post processing video setting will disable this and help performance greatly.
-Made the basket chains shiny. For some reason they were all grey with no lighting before

4/14/2020
-Added and option to reset high scores. wont affect the full 18 being unlocked if you already have it. High scores now record properly, so if you have an unbeatable high score from when they did not add correctly you can reset it now.
-took out some unnecessary code from the flight physics, should help performance

4/15/2020
-added some words to the play now screen to indicate you need to upgrade skills to unlock the courses

Thanks!
Rob