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Sniper Elite 5 получила первое обновление в рамках сезонного пропуска — трейлер и подробности

Снайперский стелс-шутер Sniper Elite 5 от студии Rebellion получил первый DLC-набор под названием Landing Force. Он уже доступен бесплатно всем обладателям сезонного абонемента (его также можно приобрести отдельно).

Sniper Elite 5 | Landing Force DLC | Update 1.21

📣 Community Event Update: After smashing all our Marksman Event targets, we have now added M81 and 'P.Kohle Scoper' scopes as a reward for the successful completion of the live event.

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Attention snipers,

Welcome to the latest update from the Sniper Elite 5 development team here at Rebellion.
It has been a busy time in the studio as we have just launched our first big batch of additional content for the game since its release in May. You can see a trailer showcasing the new content here.

Firstly, we are delighted to announce that we have just released a brand-new multiplayer map free to all players. ‘Flooded Village’ is available in all multiplayer modes, including No Cross. All you need to do is make sure that your game is updated.

The new map draws inspiration from the images of Normandy during the events of D-Day, as the Nazis deliberately opened locks and breached flood defences in an effort to keep the Allied Forces at bay.



With a number of great vantage points, ideal for No Cross, as well as lowlands, a causeway, and railway bridge, Flooded Village offers its own unique set of challenges and opportunities for great solo and team-based multiplayer warfare. Make sure you try it out!

We have also just launched the first selection of content from Season Pass One including a new mission called ‘Landing Force’ and two new weapons.

Available to buy either as part of the Landing Force Mission and Weapon Pack, or as part of the full Season Pass One, the new content is live on digital stores now.

Landing Force takes place on its own sprawling island off the coast of southern France. The Nazis have taken what was once a luxury resort and weaponised it to become the ultimate coastal defence.



Inspired by the classic film ‘The Guns of Navarone’ the new mission is dominated by a huge gun battery that has been carved into the mountainside and provides a looming threat over the entire map.

Set at night to intensify the feeling of stealth, our hero Karl Fairburne, lands on the island - tasked with taking out the gun battery before shutting down the nearby lighthouse. This will give the signal to the Allied fleet that they can now begin Operation Dragoon in an effort to take back control of France.

There is an awful lot for you to explore and discover on the island including a variety of different buildings, scenery, and landscapes as well as ancient ruins, forts, walls, and abandoned structures. All of these will reveal more of the history of the island as well as providing Karl with key intelligence about his mission. We think you’re going to love it!

We also have two new weapons launching today – one for stealth play (the D.L. Carbine) and the other for more bombastic moments (PPSH submachine gun).

Thanks to its integrated suppressor and subsonic ammunition, the D.L. Carbine is one of the quietest firearms ever made. It can eliminate targets at long-range producing only the merest whisper. This helps to make it the perfect weapon for covert operations behind enemy lines and therefore ideal for players in Sniper Elite 5.



On the louder side we have the PPSH submachine gun, which is also available now. Firing at an astonishing rate of over 1100 rounds per minute it is often referred to as the “burp gun” thanks to the noise it creates when fired.

The PPSH is the perfect “get out of jail” card for those moments when things go wrong and you need to get out of a bad situation. Hold down the trigger and let the carnage commence.

However, a gun that gets through rounds as quickly as this will also need a bigger magazine so be sure to search out the hidden workbench that will unlock the 71-round drum.



Both of the new weapons and the Landing Force mission are available to buy now as part of the Landing Force Mission and Weapon Pack or as part of Season Pass One. The Flooded Village multiplayer map is free to all players now while the P.1938 Suppressed pistol, previously only available as a pre-order item, is also now available to purchase.

The keen-eyed sharp shooters amongst you will have noticed a significant update has just been deployed. We hope you are all enjoying the Landing Force DLC and the free Flooded Village multiplayer map. Below is a list of the contents of the update, as well as several bugs that were fixed.

[h2]New Sniper Elite 5 Content[/h2]

[h3]⭐ Added free 'Flooded Village' multiplayer map[/h3]
The new Multiplayer map "Flooded Village" pits players against one another across the vast fields and paths of a rural farming village that’s been intentionally flooded in order to prevent allied aircraft from landing. Flooded Village can be played in all multiplayer modes, including No Cross and boasts the longest shots so far in SE5's multiplayer to date. There are plenty of vantage points to be found here and more mobile players will find a number of useful flanking routes.
[h3]⭐ Added a 'Shooting Range'[/h3]
We've added a new Shooting Range' area that contains everything you need in order to fine tune your arsenal prior to entering the field. There are a number of ranges that contain targets at known distances, so you can get the hang of 'zeroing' your scope, try out different attachments and build optimal loadouts for each of the game modes. You can access different loadouts, game modes and difficulty settings via and in game workbench, which can be found next to each of the ranges. The Shooting Range itself can be accessed from the main menu.
[h3]⭐ Invite your friends to join as Invaders using the social menu[/h3]
We've added a much requested feature that allows players that have been invited to games via the 'Invite Code' system to choose to join as an enemy Invader or a co-operative partner.
Added Support for 'Landing Force' Mission and Weapon Pack (D.L. Carbine, PPSH, 'Landing Force' Mission)
[h3]⭐ Added support for 'Kick Voting'[/h3]
During multiplayer matches, any player can now start a vote to kick another player via the 'player card'. Other players are then notified, and are able to vote. If a player hasn't voted by the time the timer expires, it counts as a 'no', There are cooldown timers preventing a single player from initiating new votes against lots of different players. You also can't kick a player if the result would be an empty team. Results are calculated as a simple majority.
[h3]⭐ Mark as "Ready" to start sooner[/h3]
Players entering multiplayer lobbies now have a 'Ready' checkbox they can freely toggle on/off. When the majority of players have confirmed they're ready, a countdown timer will be auto initiated (in custom lobbies). If all players are ready, any active timer is dramatically shortened (quickmatch and custom lobbies). In either case, the game will start when the timer expires.


[h2]Patch Notes[/h2]
  • Fixed a bug that caused multiple pieces of TNT to be thrown instead of one
  • Blocked a gap that allowed players to cross the barrier in the No-Cross map 'Urban Ruins'
  • The 'Leather Hood' attachment for the Karabiner 98 now unlocks correctly in Multiplayer
  • The 'Reinforced Band' attachment for the Karabiner 98 now unlock correctly In Multiplayer. For those of you that have already achieved the stated 50 kills, you will need to get one more to trigger the unlock
  • Fixed an issue in Atlantic Wall that caused problems to players climbing the vines on the side of Marcel's house
  • Players can now re-bind the 'W' and 'S' keys, and the 'Fire' and 'aim' Actions on keyboard.
  • The 'No Stone Unturned' Achievement now unlock correctly
  • Issues engaging with Hitler on Wolf Mountain have now been resolved
  • Fixed a bug that caused issues with Ehrlich in War Factory's Kill List objective
  • Resolved an issue where players were unable to exfiltrate from the Spy Academy mission
  • Med kits should now work as normal
  • Reworked the 'New Campaign' difficulty menu to be more intuitive.
  • Improved the behaviour of the 'weapon wheel' menu when using the Steam Controller.
  • Input icons now show correctly for Steam, Nintendo Pro, Xbox and PlayStation Controllers.

We appreciate your continued support and feedback. Thank you to members of the community who have submitted bug reports. Please keep them coming, as they assist in improving your Sniper Elite 5 experience. Keep them coming as and when you experience any difficulties - contact our support team through our Help Centre.

Don't forget to stay up to date with all the latest Sniper Elite 5 intel by following us on Twitter, Facebook, Instagram and YouTube or by joining your fellow comrades in the official Rebellion Discord.

Sniper Elite 5 | Photo Mode Competition



Attention Snipers,

Operation Kraken was a mere walk in the park for those of you who took the Axis to task. Whilst your sharpshooter skills are unmatched on the battlefield, it’s time to show off a different shooting style…
Send in your Photo Mode captures using the theme ‘Light’ for a chance to win one of our exclusive Sniper Elite 5 bundles, including the brand new Sniper Elite board game, branded merchandise and more!

We’ll be choosing our three favourite submissions and putting them to popular vote via our official @SniperElite Twitter channel on Sunday 7 August.
Here’s how you can participate:

  1. Take a Photo Mode capture anywhere in Sniper Elite 5 using the theme ‘Light’
  2. Submit your capture in the comments of our related social media posts, or in #sniper-elite-5-competitions channel over in our official Discord server.
  3. Come back on Sunday, August 7th to participate in the popular vote (and find out if your name made the cut)!


That’s it! Any questions drop one of our Community Managers a message over on Discord.
Good luck soldiers!



By entering this competition you are agreeing to the terms and conditions below:
  • This competition is being run by Rebellion Developments Limited.
  • The competition is open to entrants over 18 years of age and not employed by Rebellion Developments Limited or any affiliate Rebellion groups.
  • In entering this competition, you confirm that you are eligible to do so and eligible to claim any prize you may win.
  • There is no maximum number of entries for any person, though additional submissions will not guarantee you an increased chance of success.
  • This competition is free to enter.
  • The competition will be run across our social media profiles (Facebook, Twitter, Instagram and Discord) however, the final vote will be exclusively on Twitter.
  • Rebellion Developments Limited will not accept responsibility if contact details provided are incomplete or inaccurate and as such, your prize is unsuccessfully delivered.
  • The prizes for this competition include one physical Sniper Elite 5 bundle and a boardgame with expansion add-on for the winner and a boardgame for the 2nd and 3rd prize winners.
  • The first prize winner will be liable for any customs or import charges for the physical Sniper Elite 5 bundle and boardgames, which may be applicable if the winning entrant lives outside of the UK.
  • The three successful submissions will be chosen by Rebellion Development’s Community Management Department.
  • The winner of the prize will be determined by popular vote on the Sniper Elite Twitter page.
  • Prizes are non-exchangeable, non-transferable and there will be no cash alternative offered.
  • We reserve the right to substitute prizes with another prize of equal or higher value if circumstances beyond our control make it necessary to do so.
  • The decision of Rebellion Developments Limited regarding any aspect of the competition is final and binding and no correspondence will be entered into regarding this.
  • The winner will be notified after 7th August 2022 via social media.
  • Rebellion Developments Limited will attempt to contact the winner at least three times before the runner up is notified and offered the prize.
  • If the winner does not respond to correspondence notifying them of their win within 14 days of the second email, they will lose their right to the prize, and Rebellion Developments Limited reserves the right to choose and notify a new winner.
  • Please allow up to one month for delivery of the prize.
  • You consent to any personal information you provide in entering the prize draw being used by Rebellion Developments Limited for the purposes of administering the prize for this competition.
  • An announcement of the winners’ usernames and their submissions will be made via Rebellion’s Sniper Elite social media profiles.
  • Rebellion Developments Limited will not accept any liability for any damage, loss, injury or disappointment suffered by any entrants as a result of either participating in this competition or being selected for a prize.
  • Rebellion Developments Limited does not provide any form of practical or IT support for this prize.
  • On receipt, all responsibilities relating to warranty and the product are that of the prize winner.
  • Rebellion Developments Limited reserves the right to cancel the prize draw or amend these terms and conditions at any time, without prior notice.
  • The competition and these terms and conditions will be governed by English law and any disputes will be subject to the exclusive jurisdiction of the courts of England and Wales.


Thank you.

Sniper Elite 5 | Marksman Community Event

Calling all elite Snipers!

Lock and load for Sniper Elite 5's debut Community Event where we'll be putting your skills to the test on the frontlines from Monday 11 July, 3pm BST to Monday 25th July, 3pm BST. Simply play as you normally would to contribute to the 3 x targets we've challenged you with - if you complete all 3 targets within the two week deadline, the Community will collectively unlock exclusive in-game rewards and more!

https://www.youtube.com/watch?v=pnFcvM6w3T8
[h2]Tracking your Progress[/h2]
Unlike our previous Evil Genius 2 Community Events, this event operates on a point-based system. We’ll reward each of you a set number of points depending on the type of kill you achieve – that’s right, we won’t reward you for just any old kill! This will require patience, precision and above all else, the collaborative efforts of the Sniper Elite community.

Keep an eye on this webpage to keep track of how you’re progressing as a Community, that way you can shift your focus based on which of our 3 x targets needs attention.

[h2]Invasion Kills[/h2]
Get AI kills in the standard campaign to contribute to this objective or embrace Invasion Mode to unlock max points for taking out your Axis opponent:
  • Invading Player Kills - 125 Points
  • Allied Player Kills - 50 Points
  • AI Killsx10 - 1 Points



[h2]Sniper Kills[/h2]
Put your talent to the test with this objective. Achieve headshot kills across any game mode to earn points - the longer the shot, the more points you will receive.
  • Headshot Kills Achieved: (1 point for every 10 metres)




[h2]Sharpshooter Kills[/h2]
A sniper's work is solitary, silent and precise. Take out opponents in any game mode to contribute points to this objective. Hit specific body parts to achieve extra points...the testicle shot reigns supreme.
  • Testicle Shot - 15 points
  • Heart Shot – 5 points
  • Any other organ shot x10 – 1 point




[h2]Rewards[/h2]
If the Community successfully hit the three targets we’ve set in 2 weeks, you will unlock the P.K Berlin axis Scope, available on the RSC 1918, G43 and Kar98k, as well as the M81 ally scope, which will be available on the M1 Carbine and SREM. These will be accessible to every player on Tuesday 26 July.

Not only that, but you’ll also unlock a 25% Discount on Sniper Elite Merchandise for a limited time via our official Rebellion store.

[h2]Frequently Asked Questions[/h2]
For more information, head over to the official Marksman Community Event webpage which includes our 3 x target trackers as well as a detailed Frequently Asked Questions section for anything you’re unsure of.

[h2]Joining fellow comrades[/h2]
Don’t forget to tag us in any and all progress reports, photo mode snaps or beyond via our usual social channels. You can also connect with fellow Snipers to share all the latest tips and tricks to succeed via our official Discord server.

[h2]Good Luck[/h2]
That concludes our mission briefing snipers…so prepare your gear, perfect your long-shots and be ready for deployment at 3pm on Monday 11 July, 3pm BST. The battlefield waits for no one.

Sniper Elite 5 Patch, FREE Map & Dev Update | 27.06.22

The Sniper Elite 5 development team is working hard to improve the game and headshot as many of those pesky bugs as possible. As always, we’ve been keeping a close eye on your feedback, with the Community and Support teams making sure nothing gets missed.

It’s been great to see how many of you have really got into playing Invasion Mode. Watching videos and reading stories of the awesome cat and mouse sniper showdowns people have been experiencing has made all the hard work worthwhile. As a result of the ongoing Community feedback we’ve received, we’ve made various improvements and fixes to Invasion Mode. We’ve done some balancing to make the Invader a little less powerful, have reduced them down to 1 grenade and 1 landmine, and have swapped out some of their skills. The ambition is to keep proactively balancing Invasion Mode moving forward as the way people play changes over time – but for now, the Invader will have to work a little bit harder for their kills!



We’ve also removed the bonus XP for simply playing with invasions on and have fixed a reported bug by which players could be invaded immediately after another invasion ended. We always intended to allow time between invasions and as a result of this update you’ll likely find you’re being invaded less regularly, especially on the first few levels. (If you want to be invaded as much as possible, either play later levels or use the re-matching system).

Additionally we have removed the ability for hosts to kick invaders from the game and we’ve re-balanced the anti-AFK timer. Allied players will never get killed or kicked for camping and will have a bit more time before the timer starts. Invaders can now pass through Axis AI, meaning you’ll no longer get blocked at doorways or narrow paths. You now also don’t have to worry about your Allied character talking too much as Invaders can no longer hear the Allied player talking to themselves. You might have noticed that you will see a normal HUD even if you invade a game in Authentic mode – this was to make things a bit easier for less experienced Invaders. There’s now a setting in the Options menu that disables that, so if you invade a game in Authentic, you won’t have a HUD either.

Seeing how much players have been engaging with the deep weapon customisation, perfecting different setups based on their varying playstyle has been really satisfying. We’ve made some small tweaks to weapons, such as applying a slightly slower ‘Time to Aim’ for the rifles and reducing how easily the Kar98K can become a 1 hit killing machine.

The Field Report that appears at the end of a mission has had a visual overhaul along with some under the hood improvements. We can’t wait to see more of you trying to reach the extreme points of the playstyle graph across various levels – so don’t forget to share your reports with our social channels. We’ve been in awe at just how good at stealth so many of you are.



Beyond the above, we’ve also been listening to player feedback regarding controller dead zones which we know has been a hot topic since launch. With that in mind, we’ve made some improvements to smooth out the transition, whilst also looking into further support for future patches.

Along with these changes there have been many other tweaks and additions, such as a FOV slider on PC, camera improvements, making the Teller Mine more likely to be triggered by passing vehicles, and various level and unlock fixes, to name but a few. For a more comprehensive list, see our full patch notes below.

As a final note, we’re delighted to release a FREE Multiplayer map as part of this update, as a thank you for the Community’s ongoing patience since launch. The existing No-Cross map Urban Ruins is now playable at night in our Deathmatch, Team Deathmatch and Squad Match modes. Not only that, but we’ve added more cover to the central park and opened up areas of the map for varying angles of attack so you’ll need to explore and engage with your new vantage points.

With that, please do keep your feedback coming in via our various Community spaces. We hope you continue to enjoy the game and, until next time, happy hunting!

Ryan Baker – Lead Designer

General:

  • Removed some input delay and softened the edges of the deadzone for 'aiming' input. This should result in better fine aiming control.
  • Various fixes to prevent the player falling or hanging through the floor, or getting stuck in the 'falling' animation
  • Fixed general collision issues allowing players to walk through some walls in varying locations
  • Various fixes to players getting stuck on ladders
  • Fixed an issue preventing camera control when a player enters Photo Mode with ironsights
  • The free cam has now been restricted slightly in Photo Mode, to avoid exploits during Axis Invasions
  • Fixed an issue incorrectly allowing weapon scroll when using a mounted machine gun
  • Med Kits will now work as expected on application
  • The Precision Machines Receiver attachment will now correctly reduce speed rather than increase it
  • The Austen Control Grip will now improve recoil recovery as expected
  • Jeff Sullivan’s equipment will now appear as expected when selecting him as a playable character
  • 'Show Off' and 'Saboteur' Medals should now unlock correctly
  • Machine Gunners will no longer T-pose when shot
  • Player can no longer equip weapons or binoculars when using a mounted machine gun
  • Dead enemies hidden in crates no longer continue to move
  • Player is no longer able to hide underwater in the Landing Zone Multiplayer map
  • Grenades will no longer get stuck to the player’s hand when attempting to throw them
  • Grenade arcs will no longer disappear unexpectedly
  • Fixed an issue impacting the ability to use the Grenade hotkey
  • Fixed an issue causing Herr Grunberg’s name to display incorrectly when looking at them through the binoculars
  • The overpressure magazine now correctly lists ‘Increase Bullet Drop’ as a con
  • Enemy AI will no longer disappear from the map when a cut scene gets triggered
  • Booby-trapped bodies will now explode as expected
  • Fixed an issue causing Flare Guns to slow down movement
  • Players will no longer be able to obtain the Authentic Trophy by exploiting the ability to change difficulties in the pause menu
  • Fixed an issue causing an inability to drop dead bodies on pick-up
  • Fixed an issue causing AI to get caught in a consistent investigation loop
  • Fruit boxes will no longer levitate or appear to multiply unexpectedly
  • Fixed an issue in Survival Mode causing the crew in armoured vehicles to remain alive after the vehicle’s destruction, halting progression onto the next wave.
  • Fixed an issue stopping the Satchel Charge from unlocking on completion of the campaign
  • Fixed an issue causing a game crash when already exiting
  • Fixed an issue some players were experiencing where Axis soldiers would get suck crouched in mid-air
  • Fixed an issue causing birds to get stuck in place
  • Fixed an issue causing wind to be disabled incorrectly in Campaign/Survival
  • The trigger volume for Mines has now been increased to ensure they activate in range, regardless of human or vehicle targets
  • Fixed an animation glitch causing an AI soldier to get off his bike after being shot, despite being dead
  • Fixed an issue causing headlights to turn on and off based on the player’s proximity
  • Microphone volume will no longer automatically return to 100% each time a player returns to game
  • Additional minor bug fixes and improvements




Mission 1:

  • The enemy at the boathouse will now spawn correctly so players can retrieve the key and proceed to the next section of the map
  • Marcel’s key will now correctly unlock the floorboard after retrieving it from the building’s Attic r
  • Fixed a bug causing the ending cut scene to play too early for some players
  • The Beach Defences collectible item will now appear correctly
  • The kill list target Steffen Beckendorf’s vehicle will no longer disappear

Mission 2:

  • Fixed an issue causing the chandelier to activate twice if shot and then activated via the lever
  • Fixed a bug stopping some players from unlocking the Karabiner 98 after killing Freidrich with a chandelier

Mission 4:

  • Fixed an issue halting progression after sabotaging the Smelting Vat by pulling the lever
  • Fixed an issue stopping some players from being able to sabotage the crane by pressing the switch
  • Players will now be able to exfiltrate Mission 4 as expected
  • Fixed an issue stopping players from being able to enter the building via the vent
  • Fixed an issue causing irregular movement when walking down the stairs in Mission 4
  • Fixed a bug stopping players from being able to enter via the roof hatch to obtain the collectible item
  • Fixed an issue causing the mission to end too early when entering the building near the kill list target

Mission 5:

  • The objective to bury Lanzo Baumann in concrete will now complete as expected on completion
  • Specific to Xbox players, in Mission 5 players are now able to interact and destroy the radio with the crowbar as expected
Mission 6:

  • Fixed an issue causing some irregular movement of the kill list target Jaan Trautmann
  • The 222 tank will now spawn as expected
Mission 7:

  • Fixed an issue stopping the Kill List reward, the RSC1918, from unlocking after the V2 rocket has been dropped onto Dr Jungers.
  • Fixed an issue causing irregular movement on ladders in Mission 7 which sometimes resulted in players getting stuck
  • Fixed an issue causing a box to float
Mission 8:

  • Fixed an issue causing enemies to be appear invisible in the hangar
Mission 10 (Target Führer DLC):

  • Fixed an issue impacting the ability to pick up a crowbar
  • Hitler will now acknowledge the player as expected during a gun fight
  • Specific to Xbox players, in Mission 10 the tower will fall as expected once the cables are sabotaged with the bolt cutters




Accessibility:

It's been great that so many people have been submitting their accessibility challenges with Sniper Elite 5 and we're thrilled to say that we have some new features to help! One of the most requested features, Aim Toggle, has now been added - and includes compatibility with PS5 Haptic Triggers. As well as this, and in the vein of motor accessibility, we have introduced a toggle for the Radial Menu and movement features to make it easier for you to navigate the world without held buttons.
Our Field of View slider is available on PC and allows you to adjust the FoV between 60 and 120, which we hope will help those of you with motion sickness.

As always, we want to make sure we're helping our players and removing unnecessary barriers - please continue to reach out through our Accessibility Discord channel, the Help Centre or via twitter.

Cari Watterton - Senior Designer - Accessibility

  • FoV Slider: Adjust the FoV between 60-120. Limited to PC only
  • Toggle Stealth Highlight: Remove the outline around the player when in stealth foliage. Found in the Difficulty Customisation setting "Greatly Reduced HUD"
  • Pan Map with Keyboard: Map can now be panned on Keyboard using the arrow keys
  • Auto Run: When enabled, press the traversal button to toggle auto run. Karl will run forwards and you can adjust direction and state (walk, crouch, prone, sprint)
  • Auto Traversal: When enabled, Karl will automatically traverse small obstacles when walking or sprinting
  • Auto Climb: When enabled, Karl will automatically climb in the direction you push
  • Toggle Aim: When enabled, aim can be toggled on and off using a press of the aim key*
  • Toggle Radial Menu: When enabled, the radial menu can be toggled on and off using a press of the inventory button


*includes compatibility with Dual sense Haptic Triggers on PS5. Soft press brings you into over the shoulder, hard press to ironsights. Any press while in aim toggles you out, but you have the option to toggle aim type while aiming.

Don't forget to stay up to date with all things Sniper Elite via our social channels on Twitter, Facebook and Instagram. We stream most Thursdays via Twitch and chat regularly with the wonderful Community via the official Rebellion Discord channel. See you on the battlefield troops!