Patch Notes (0.21.26)
Greetings, medievalists! The newest patch (0.21.26) is now live on all platforms. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.
[h3]Bugs and Fixes[/h3]
[h3]Quality of Life improvements[/h3]
[h3]Known issues:[/h3]
Foxy Voxel
Discord Reddit X/Twitter Bluesky TikTok Facebook
[h3]Bugs and Fixes[/h3]
- Fixed several crash occurrences.
- Fixed the issue where the game would crash on load if a mod was missing preview image or modinfo file. Now, the game shouldn’t crash if those files are not present.
- Fixed the issue where some players were not able to see heraldry changes during its editing.
- Fixed the issue where installing a building pile would cancel previous building relocation order.
- Fixed minor text issues.
[h3]Quality of Life improvements[/h3]
- Updated preprocessing tool to adapt to more complex/nested array structures and simplify modding.
- Old code is cleaned and more bug hunting logs have been added.
[h3]Known issues:[/h3]
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
- Assigned Pets don't sleep with owners.
- Some items are missing icons and localization values.
- Player-triggered events don't have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
Foxy Voxel
Discord Reddit X/Twitter Bluesky TikTok Facebook