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Experimental Branch Patch (0.22.6)

Greetings players! The newest patch (0.22.6) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

[h3]Quality of Life Improvements:[/h3]
  • Pouring water will extinguish the plant canopy.
  • Settlers need to "go down" to shallow water to grab it. Only medium and high water level is viable for pickup from the shoreline.
  • Greek fire can now spread in low water.
  • You can now produce sling, sling staff, javelin and throwing axes.
  • Water level updates when a settler takes water from a well/river/lake. (One full voxel has 3000L of water and the settler takes 60L with each run)
  • Buildings that use fire (torches, braziers, etc) have a high temperature threshold, now.
  • Extinguish fire logic has been finetuned and improved.

[h3]Bugs and Fixes:[/h3]
  • Fixed several crash occurrences.
  • Fixed all of the crashes related to the almanac.
  • Fixed the issue where fire arrows wouldn’t ignite fire traps.
  • Fixed the issue where the Draft order from the Manager panel was not working.
  • Fixed the issue where portcullises blocked water flow.
  • Fixed various missing text keys.

[h3]Known issues:[/h3]
  • Well has no visual indicator of the bucket going up and down, but it works.
  • Barrels don't freeze in winter. We plan to implement that.
  • Barrels don't fill faster when under the edges of the roof yet.
  • Barrels should lose a lot of HP from heat, but it does not work yet.
  • When hunters engage in melee combat with animals, they will no longer be able to hunt. Save/load fixes the issue .
  • New weapon types may have a bit of strange animation poses. We’re still working on that.
  • Slide for fire spreading still does nothing in custom difficulty settings.

  • If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
  • Assigned Pets don't sleep with owners.
  • Some text keys are still not translated.
  • Player-triggered events don't have sound effects
  • Settlers will not refuel torches if there is no floor/ground beneath them.
  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
DISCLAIMERS:
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.

As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!

Foxy Voxel