Experimental Branch Patch (0.22.10)
Greetings players! The newest patch (0.22.10) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.
[h3]Quality of Life Improvements:[/h3]
[h3]Bugs and Fixes:[/h3]
[h3]Known issues:[/h3]
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.
As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!
Foxy Voxel
[h3]Quality of Life Improvements:[/h3]
- Added more info to construction info cursor.
- Sling has been added to default scenario starting equipment.
[h3]Bugs and Fixes:[/h3]
- Fixed several crash occurrences.
- Fixed the issue where wells, tall gates, portcullises and gallows were not constructible in some situations, citing lack of stability.
- Fixed the issue where all animals had 100% retaliation upon the reload of the game.
- Fixed the issue where some players were missing Manage presets.
- Fixed the issue where Zzzz sleep effect would remain even after the sleeping settler gets drafted.
- Fixed the issue where star icons were missing for passionate, unwilling, eager modifiers.
- Fixed the issue where if a settler would engage in hand to hand combat while having new ranged weapons with them, they would refuse to ever use ranged attacks of those weapons.
- Fixed the issue where bodies wouldn’t be moved to graves.
- Fixed the issue where raiders would just give up attacking after some time.
[h3]Known issues:[/h3]
- Well has no visual indicator of the bucket going up and down, but it works.
- Barrels don't fill faster when under the edges of the roof yet.
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
- Assigned Pets don't sleep with owners.
- Some text keys are still not translated.
- Player-triggered events don't have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.
As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!
Foxy Voxel