Experimental Branch Patch (0.25.9)
[p]Greetings, players! The newest patch (0.25.9) is now live on all platforms on the experimental branch and modding branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.[/p][p][/p][h3]Bugs and Fixes[/h3]
- [p]Fixed several crash occurrences.[/p]
- [p]Fixed the crash that occurred when a Settler died of old age.[/p]
- [p]Fixed the crash that occurred when a prisoner turned into a Settler.[/p]
- [p]Fixed the crash that occurred when you would destroy a stockpile while a Settle was hauling to it.[/p]
- [p]Fixed the crash that occurred if a building that was in a passive production would get destroyed.[/p]
- [p]Fixed the crash that occurred when renaming a settler or assigning roles and afterwards destroying beds.[/p]
- [p]Fixed the issue where some saves could not be loaded.[/p]
- [p]Fixed the issue that caused camera shakes to happen when enemies were placing blueprints.[/p]
- [p]Fixed the issue where you couldn’t right-click → force-equip an item from a rack.[/p]
- [p]Fixed the issue which would cause floor variations from mods to not show up properly or work in game.[/p]
- [p] If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.[/p]
- [p] Assigned Pets don't sleep with owners.[/p]
- [p] Some text keys are still not translated.[/p]
- [p] Player-triggered events don't have sound effects[/p]
- [p] Settlers will not refuel torches if there is no floor/ground beneath them.[/p]
- [p] Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p]