Experimental Branch Patch (0.25.12)
[p]Greetings, players! The newest patch (0.25.12) is now live on all platforms on the experimental branch and modding branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.[/p][p][/p][h3]Bugs and Fixes[/h3]
- [p]Fixed several crash occurrences.[/p]
- [p]Fixed the issue that caused Settlers to mine invisible soil voxels.[/p]
- [p]Fixed the issue that prevented some saves from being loaded.[/p]
- [p]Fixed the issue that caused wooden mechanical parts crafting to give smithing instead of carpentry XP.[/p]
- [p]Fixed the issue that made Settlers appear to be carrying weapons while undrafted.[/p]
- [p]Fixed the issue where Raiders would get stuck if you locked the door they were planning to pass through.[/p]
- [p]Fixed the issue where fires on top of walls would continue burning in the air after the wall was destroyed.[/p]
- [p]Fixed the issue that caused temperature damage to persist after a tile with fire on it is destroyed.[/p]
- [p]Fixed the issue where Raiders could not construct ladders on top of player-constructed floors.[/p]
- [p]Fixed the issue that caused the camera to shake while buildings were taking damage.[/p]
- [p] If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.[/p]
- [p] Assigned Pets don't sleep with owners.[/p]
- [p] Some text keys are still not translated.[/p]
- [p] Player-triggered events don't have sound effects[/p]
- [p] Settlers will not refuel torches if there is no floor/ground beneath them.[/p]
- [p] Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p]