Experimental Branch Patch (0.25.16)
[p]Greetings, players! The newest patch (0.25.16) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.[/p][p][/p][h3]Bugs and Fixes[/h3]
- [p]Added a popup that tells you if a save cannot be loaded because of broken modded buildings.[/p]
- [p]Fixed several crash occurrences.[/p]
- [p]Fixed several crashes that prevented some saves from being loaded.[/p]
- [p]Fixed the crash that occurred when changing temperature units.[/p]
- [p]Fixed the issue that made deconstruct markers invisible sometimes.[/p]
- [p]Fixed the issue that made raiders get stuck in water.[/p]
- [p]Fixed the issue that prevented buildings from being hung on the wall above stairs.[/p]
- [p] If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.[/p]
- [p] Assigned Pets don't sleep with owners.[/p]
- [p] Some text keys are still not translated.[/p]
- [p] Player-triggered events don't have sound effects[/p]
- [p] Settlers will not refuel torches if there is no floor/ground beneath them.[/p]
- [p] Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p]