Patch Notes (0.26.20)
[p]Greetings, medievalists![/p][p][/p][p]The newest patch (0.26.20) is now live on all platforms on main and experimental branch. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.[/p][p][/p][h2]Bugs and Fixes[/h2]
- [p]Fixed several crash occurrences.[/p]
- [p]Fixed the issue that prevented the hanging event from starting.[/p]
- [p]Fixed the issue that caused the Rare Goods Merchant to appear overburdened.[/p]
- [p]Fixed the issue that caused buildings with quality (such as statues and rugs) to not have names in their selection header.[/p]
- [p]Fixed the issue that caused doors to sometimes appear open on reload.[/p][p][/p]
- [p]If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.[/p]
- [p] Assigned Pets don't sleep with owners.[/p]
- [p] Some text keys are still not translated.[/p]
- [p] Player-triggered events don't have sound effects[/p]
- [p] Settlers will not refuel torches if there is no floor/ground beneath them.[/p]
- [p] Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p]