Patch Notes (0.26.45)
[p]Greetings, medievalists![/p][p][/p][p]The newest patch (0.26.45) is now live on all platforms. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.[/p][p][/p][h3]Bugs and Fixes[/h3]
- [p]Fixed several crash occurrences.[/p]
- [p]Fixed the issue that caused trophies to be wrongly rotated upon their placements on trophy racks.[/p]
- [p]Fixed the issue where the locked camera would offset upon you placing constructions or making selections with orders.[/p]
- [p]Fixed the issue where two units would stand next to each other and constantly miss hits. For real this time.[/p]
- [p]Fixed the issue where prioritizing hunting goals via right click would not target the selected animal.[/p]
- [p]Possible fix for various audio issues.[/p]
- [p]If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.[/p]
- [p] Assigned Pets don't sleep with owners.[/p]
- [p] Some text keys are still not translated.[/p]
- [p] Player-triggered events don't have sound effects[/p]
- [p] Settlers will not refuel torches if there is no floor/ground beneath them.[/p]
- [p] Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p]