Experimental Branch Patch (0.26.49)
[p]Greetings, players! The newest patch (0.26.49) is now live on all platforms on the experimental and modding branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.[/p][p][/p][h2]Quality of Life Improvements[/h2]
- [p]Added new Mountain, Hillside and Marsh enemy Settlements. Content in these maps may be subject to change throughout the development.[/p]
- [p]Added a filter function to Caravan, Barter and Negotiate panels.[/p]
- [p]Fixed several crash occurrences.[/p]
- [p]Fixed the issue that caused settlers to hunt domestic animals sometimes.[/p]
- [p]Fixed the issue that caused hauling action to fail in certain cases.[/p]
- [p]Fixed the issue that prevented wells from functioning if there was a floor tile underneath them in the streambed.[/p]
- [p]Fixed the issue that made map_type_island, a testing only map type, sometimes appear for players.[/p]
- [p]Fixed the issue that made the camera move indicator remain visible after you finish moving the camera.[/p]
- [p]If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.[/p]
- [p] Assigned Pets don't sleep with owners.[/p]
- [p] Some text keys are still not translated.[/p]
- [p] Player-triggered events don't have sound effects[/p]
- [p] Settlers will not refuel torches if there is no floor/ground beneath them.[/p]
- [p] Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p]