Experimental Branch Patch (0.26.54)
[p]Greetings, players! The newest patch (0.26.54) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.[/p][p][/p][h3]Bugs and Fixes[/h3]
- [p]Fixed several crash occurrences.[/p]
- [p]Fixed the crash that occurred when constructing a building over a pile.[/p]
- [p]Fixed the crash that happened in some cases if you were ambushed and decided to fight it.[/p]
- [p]Fixed the issue that made tablecloth and other decorations not appear in player triggered events.[/p]
- [p]Fixed the issue that caused the Lone Wolf scenario to have the wrong title and description.[/p]
- [p]Fixed the issue that made buildings invisible if they were constructed on a higher layer than you were on.[/p]
- [p]Fixed the issue where the settlers that fainted and at some point woke up during the raid would not be targeted by enemies.[/p]
- [p]If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.[/p]
- [p] Assigned Pets don't sleep with owners.[/p]
- [p] Some text keys are still not translated.[/p]
- [p] Player-triggered events don't have sound effects[/p]
- [p] Settlers will not refuel torches if there is no floor/ground beneath them.[/p]
- [p] Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p]