Patch Notes (0.26.60)
[p]Greetings, medievalists![/p][p][/p][p]The newest patch (0.26.60) is now live on all platforms on the main and experimental branch. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.[/p][p][/p][h2]Quality of Life Improvements[/h2]
- [p]Closing portcullis while a settler is underneath it will deal them 20 damage instead of 40.[/p]
- [p]Fixed several crash occurrences.[/p]
- [p]Fixed the issue that prevented temperature from being calculated correctly.[/p]
- [p]Fixed the issue that caused a settler to levitate while working on Oil Press.[/p]
- [p]Fixed the issue where certain effects (like wetness) would be offset in some moments.[/p]
- [p]Fixed the issue that made certain shields and caps in a pile form be visible as an x-ray outline.[/p]
- [p]If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.[/p]
- [p] Assigned Pets don't sleep with owners.[/p]
- [p] Some text keys are still not translated.[/p]
- [p] Player-triggered events don't have sound effects[/p]
- [p] Settlers will not refuel torches if there is no floor/ground beneath them.[/p]
- [p] Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p]