Patch Notes (0.26.63)
[p]Greetings, medievalists![/p][p][/p][p]The newest patch (0.26.63) is now live on all platforms on the main and experimental branch. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.[/p][p][/p][h3]Bugs and Fixes[/h3]
- [p]Fixed several crash occurrences.[/p]
- [p]Fixed the issue that prevented Settlers from walking diagonally sometimes.[/p]
- [p]Fixed the issue that caused the temperature of walls not to be calculated correctly until reload.[/p]
- [p]Fixed the issue that made some localized words appear as keys.[/p]
- [p]Fixed the issue where various markers (such as cut, deconstruct, etc) disappeared too early when zooming the camera out.[/p]
- [p]Fixed the issue where in some cases building repair function wouldn't work when NPCs were present.[/p]
- [p]If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.[/p]
- [p] Assigned Pets don't sleep with owners.[/p]
- [p] Some text keys are still not translated.[/p]
- [p] Player-triggered events don't have sound effects[/p]
- [p] Settlers will not refuel torches if there is no floor/ground beneath them.[/p]
- [p] Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p]