Experimental Branch Patch (0.27.07)
[p]Greetings, players! The newest patch (0.27.07) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.[/p][p][/p][h3]Bugs and fixes[/h3]
- [p]Fixed several crash occurrences.[/p]
- [p]Fixed the issue that allowed objects to be built on crops without the need to remove them.[/p]
- [p]Fixed the issue in which Settlers were not gaining Speechcraft XP after trading.[/p]
- [p]Fixed the issue that made it possible for you to talk with leaving merchants.[/p]
- [p]Fixed the issue that prevented slopes from being mineable, except with right-click → prioritize.[/p]
- [p]Fixed the issue in which roofs had wrong combat colliders causing hits to miss, hits to register when they clearly missed, or hits to register much earlier than expected.[/p]
- [p]Fixed the issue where roofs were selectable when hidden.[/p]
- [p]Fixed the issue that made production sounds continue playing after the building is destroyed (yes, the bee sounds among other things).[/p]
- [p]Fixed the issue that prevented siege weapons from being usable after multiple loads of the game.[/p]
- [p]Fixed the issue that broke caravan resource filters after enabling and clearing filters.[/p]
- [p]If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.[/p]
- [p] Assigned Pets don't sleep with owners.[/p]
- [p] Some text keys are still not translated.[/p]
- [p] Player-triggered events don't have sound effects[/p]
- [p] Settlers will not refuel torches if there is no floor/ground beneath them.[/p]
- [p] Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p]