Experimental Branch Patch (0.28.20)
[p]Greetings, players! The newest patch (0.28.20) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know. [/p][p][/p][h2]Quality of life improvements[/h2]
- [p]Scholar’s Lectern is moved into the Furniture category.[/p]
- [p]Fixed the issue where certain game’s visuals (like floors) would not be properly displayed during camera rotation and layer changing.[/p]
- [p]Fixed the issue where some secondary maps (enemy settlements, camps, etc.) wouldn’t appear in the game as they lacked proper tags in the game’s code.[/p]
- [p]Fixed the issue where the game would stutter upon using orders from the bottom right corner of the screen.[/p]
- [p]Fixed the issue that prevented a settler from building soil, if the closest point to it was at the top of the ramp.[/p]
- [p]Fixed the pathfinding issue where settlers would sometimes deconstruct ladders in the pit from the bottom, thus ending trapped in the hole.[/p]
- [p]Fixed several text related issues.[/p][p][/p]
- [p]Some event portrait images will be the sad cat graphics as they are placeholder and will be replaced.[/p][p][/p]
- [p]If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.[/p]
- [p] Assigned Pets don't sleep with owners.[/p]
- [p] Some text keys are still not translated.[/p]
- [p] Player-triggered events don't have sound effects[/p]
- [p] Settlers will not refuel torches if there is no floor/ground beneath them.[/p]
- [p] Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p]