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Experimental Branch Patch (0.28.29)

[p]Greetings, players! The newest patch (0.28.29) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know. [/p][p][/p][h2]Quality of life improvements[/h2]
  • [p]We’ve made default camera rotation changes so it aligns more with what is displayed on map preview and still manages to look neat (shadow angle and all those vibes).[/p]
  • [p]Added the Subscribe to Newsletter button in the Main Menu. Support your devs! We promise not to spam.[/p]
[p][/p][h3]Bugs and fixes[/h3]
  • [p]Fixed the issue where a settler would end up in an infinite construction loop if they attempted to build over a sleeping settler.[/p]
  • [p]Fixed the issues where some of the players had issues accessing their existing saves that used mods that modified maps.[/p]
  • [p]Fixed the issue where outlines were offset in some cases.[/p]
  • [p]Fixed the issue that made settlers end up stuck during ladders/stairs/slope deconstruction.[/p]
  • [p]Fixed the issue where drafted settlers wouldn't attack animals via right click order.[/p]
  • [p]Fixed the issue where animals would appear in the map corner on the lowest floor level during Charter Fair Grand Objective after transactions with the 5 merchants.[/p]
  • [p]Fixed the issue that made drafted settlers to glitch out during the ladder usage animation.[/p]
  • [p]Fixed the issue where roof detection would not work if it was a cellar with a roof and the only exit was via staircase.[/p]
  • [p]Fixed  the issue where you were not able to rotate construction items when placed adjacent to merlon.[/p]
  • [p]Fixed the issue that made settlers sleep under beds. The monsters are gone now.[/p]
  • [p]Applied minor corrections to automatic variation change upon placement.[/p]
  • [p]Various text related fixes.[/p][p][/p]
[h3]Known issues:[/h3]
  • [p]Slope pathfinding on new games will be broken. Reloading the save will fix the issue.[/p][p][/p]
  • [p]If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.[/p]
  • [p] Assigned Pets don't sleep with owners.[/p]
  • [p] Some text keys are still not translated.[/p]
  • [p] Player-triggered events don't have sound effects[/p]
  • [p] Settlers will not refuel torches if there is no floor/ground beneath them.[/p]
  • [p] Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p]
[p]DISCLAIMERS: [/p][p]⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.[/p][p]⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.[/p][p][/p][p]As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you![/p][p][/p][p]Foxy Voxel[/p]