Experimental Branch Patch (0.28.34)
[p]Greetings, players! The newest patch (0.28.34) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know. [/p][p][/p][h3]Bugs and fixes[/h3]![]()
[/p][p][/p][h3]Known issues:[/h3]
- [p]Fixed the issue where some blueprints would turn invisible when the camera is zoomed out.[/p]
- [p]Fixed the issue where prioritizing construction via right click would make settlers to just bring resources and not construct.[/p]
- [p]Fixed the issue where animal task icons (tame, train etc.) would remain visible even after that task is completed or canceled.[/p]
- [p]Fixed the issue where settlers would sometimes refuse to prioritize deconstruction.[/p]
- [p]Fixed the issue where new settlers that would join your settlement wouldn’t have the first name.[/p]
- [p]Fixed the issue that sometimes made fainted settlers fall through the bed.[/p]
- [p]Fixed the issue where diagonally positioned walls (image below) would not prevent the basement flooding event from occurring.[/p]
- [p]If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.[/p]
- [p] Assigned Pets don't sleep with owners.[/p]
- [p] Some text keys are still not translated.[/p]
- [p] Player-triggered events don't have sound effects[/p]
- [p] Settlers will not refuel torches if there is no floor/ground beneath them.[/p]
- [p] Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p]