Medieval Monday Talk #76 - Development Steps
[p]Greetings, medievalists![/p][p][/p][p]We are so, so close. Just one more day.[/p][p][/p][p]The team is wrapping stuff up in the background, some are working on bug fixes and improvements, and things are getting quite busy on multiple fronts.[/p][p][/p][p]Going Medieval is a pretty complex game with many interconnected systems that behave consistently and interact with one another to produce unpredictable, emergent gameplay. Every playthrough is different and that’s part of the fun.
[/p][p]But with complexity come issues. While most of them can be solved relatively easily, there are always those very specific or rare situations that only a few players encounter. And when they do appear, they can leave a sour taste.
[/p][p]Settler AI and pathfinding are the systems most affected by these scenarios, as they play a key role in how all the other systems function.[/p][p][/p][p]Our settlers were not always the brightest. Getting stuck, walking across the entire map to pick up a resource, or taking strange routes while building - at times it felt like you had to babysit them. Some might even call it a chore.
[/p][p]But we’ve made improvements. We’ve overhauled parts of the AI logic, and settlers should now behave in a much smarter and more consistent way.[/p][previewyoutube][/previewyoutube][p]These improvements are present on the experimental branch and will be part of the 1.0 launch tomorrow. That said, we’re not done. We understand how complex these systems are, and we’re committed to improving them further. Unfortunately, there’s no single solution that fixes every possible edge case.[/p][p][/p][p]What helps the most is your feedback.[/p][p][/p][p]Whether you post here, write on our Discord server, or send reports through F10, every bit of information helps us find and handle those rare, problematic situations where agents are misbehaving.. Your feedback has shaped Going Medieval from the very beginning. Just look at how far we’ve come thanks to the community..[/p][p][/p][p]And we’ll keep improving. We know the game still has issues and bugs, and it’s far from perfect. But we’re here for the long run. If you encounter problems (especially the ones related to settlers’ pathing and getting stuck), please report them via F10 and share the report name here, through email, or on Discord so we can investigate more easily.
[/p][p]We want everyone to enjoy the game and have the smoothest experience possible.[/p][p][/p][p]Tomorrow can’t come soon enough.
[/p][p]Stay medieval![/p][p][/p][p]Foxy Voxel [/p][p][/p][p]Discord Reddit X/Twitter Bluesky TikTok Facebook[/p]
[/p][p]But with complexity come issues. While most of them can be solved relatively easily, there are always those very specific or rare situations that only a few players encounter. And when they do appear, they can leave a sour taste.
[/p][p]Settler AI and pathfinding are the systems most affected by these scenarios, as they play a key role in how all the other systems function.[/p][p][/p][p]Our settlers were not always the brightest. Getting stuck, walking across the entire map to pick up a resource, or taking strange routes while building - at times it felt like you had to babysit them. Some might even call it a chore.
[/p][p]But we’ve made improvements. We’ve overhauled parts of the AI logic, and settlers should now behave in a much smarter and more consistent way.[/p][previewyoutube][/previewyoutube][p]These improvements are present on the experimental branch and will be part of the 1.0 launch tomorrow. That said, we’re not done. We understand how complex these systems are, and we’re committed to improving them further. Unfortunately, there’s no single solution that fixes every possible edge case.[/p][p][/p][p]What helps the most is your feedback.[/p][p][/p][p]Whether you post here, write on our Discord server, or send reports through F10, every bit of information helps us find and handle those rare, problematic situations where agents are misbehaving.. Your feedback has shaped Going Medieval from the very beginning. Just look at how far we’ve come thanks to the community..[/p][p][/p][p]And we’ll keep improving. We know the game still has issues and bugs, and it’s far from perfect. But we’re here for the long run. If you encounter problems (especially the ones related to settlers’ pathing and getting stuck), please report them via F10 and share the report name here, through email, or on Discord so we can investigate more easily.
[/p][p]We want everyone to enjoy the game and have the smoothest experience possible.[/p][p][/p][p]Tomorrow can’t come soon enough.
[/p][p]Stay medieval![/p][p][/p][p]Foxy Voxel [/p][p][/p][p]Discord Reddit X/Twitter Bluesky TikTok Facebook[/p]