Going Medieval (PC) Review
Seeing all your villagers starve to death because you did not plan your food well enough will certainly put a pep in your step on your next run. There is a definite learning curve to mastering the complexities of Going Medieval, a survival town-building sandbox game that tasks you with creating a new paradise for displaced villagers hoping to start a new life. But if you can wrap your mind around the game’s bits and bobs, there is a surprisingly robust experience underneath, and a real sense of satisfaction in getting the likes of Hankin Digby through those cold, rain-soaked nights.
Going Medieval is, admittedly, a very slow and methodical game. Do not go in expecting to craft grand castle towns after a few hours, or even 12. Rather, you start with a handful of villagers, a pile of resources and nothing else but determination. New to the full release of Going Medieval, however, are four different starting conditions: A New Life, Pioneer, Peaceful and Lone Wolf.

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