Experimental Branch Patch (1.0.51)
[p]Greetings, players! The newest patch (1.0.51) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know. [/p][p][/p][h3]Bugs and fixes[/h3]
- [p]Fixed several crash occurrences.[/p]
- [p]Fixed the issue where the game would freeze every couple of seconds for some players.[/p]
- [p]Fixed the issue where some players were not able to connect twitch account within the game. If the issue persists even after this, log out of twitch in-game, add Going Medieval to Windows firewall whitelist and try again. Let us know how it goes.[/p]
- [p]Fixed the issue where destruction of brazier, either in blueprint/foundation/final phase, would cause appearance of fire in its place.[/p]
- [p]Fixed the issue where heraldry would sometimes turn white on banners & stalls.[/p]
- [p]Fixed the issue that caused some structures to become invisible upon placement.[/p]
- [p]Fixed the issue that caused flickering of shrubs and buildings.[/p][p][/p]
- [p] Assigned Pets don't sleep with owners.[/p]
- [p] Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p][p][/p]