Experimental Branch Patch (1.0.52)
[p]Greetings, players! The newest patch (1.0.52) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know. [/p][p][/p][h2]Quality of Life improvements[/h2]
- [p]As per your notes, the steel research icon in the research panel is now more in line with the rest of the icons there.[/p]
- [p]Fixed the issue where enemy carcasses would be marked as settlers' carcasses and would not get buried because of that.[/p]
- [p]Fixed the issue that prevented the tending function from working as intended.[/p]
- [p]Fixed the issue where a wounded settler would be sliding while they were carrying and dropping another settler to the bed.[/p]
- [p]Fixed the issue where animal handling skill description in character creations screen wouldn't mention that this skill affects fishing.[/p]
- [p]Fixed continuous flickering of some objects.[/p][p][/p]
- [p]If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.[/p]
- [p] Assigned Pets don't sleep with owners.[/p]
- [p] Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p][p][/p]