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Patch Notes (1.0.52)

[p]Greetings, medievalists![/p][p][/p][p]The newest patch (1.0.52) is now live on all platforms on the main branch and experimental branch. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.[/p][p][/p][h2]Quality of Life improvements[/h2]
  • [p]As per your notes, the steel research icon in the research panel is now more in line with the rest of the icons there.[/p]
[p][/p][h3]Bugs and fixes[/h3]
  • [p]Fixed the issue where enemy carcasses would be marked as settlers' carcasses and would not get buried because of that.[/p]
  • [p]Fixed the issue that prevented the tending function from working as intended.[/p]
  • [p]Fixed the issue where a wounded settler would be sliding while they were carrying and dropping another settler to the bed.[/p]
  • [p]Fixed the issue where animal handling skill description in character creations screen wouldn't mention that this skill affects fishing.[/p]
  • [p]Fixed continuous flickering of some objects.[/p]
[p][/p][h3]Check the official 1.0 log if you missed important news, improvements and fixes.[/h3][p][/p][p]DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.[/p][p][/p][p]Foxy Voxel [/p][p][/p][p]Discord Reddit X/Twitter Bluesky TikTok Facebook[/p]