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Patch Notes (1.0.53)

[p]Greetings, medievalists![/p][p][/p][p]The newest patch (1.0.53) is now live on all platforms on the main branch and experimental branch. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.[/p][p][/p][h3]Bugs and fixes[/h3]
  • [p]Fixed several crash occurrences.[/p]
  • [p]Fixed the weird issue where upon caravan return the game would freeze and settlers names would turn into Jonathan, accompanied by placeholder icons. Many thanks for providing detailed info and videos regarding this issue.[/p]
  • [p]Fixed the issue where the construction elements would have strange visual behaviors if they were placed while holding Ctrl on the keyboard.[/p]
  • [p]Fixed the issue that caused settlers to be drafted upon their caravan return.[/p]
  • [p]Fixed the issue where settlers would end up stuck if they fainted during the roping animal action.[/p]
  • [p]Fixed the issue that caused animals to prefer eating herbs rather than hay.[/p]
  • [p]Fixed the issue where changing the building rotation keys with game keybindings wouldn’t display those new keys in the game’s UI.[/p]
  • [p]Fixed minor text issues.[/p]
[p][/p][h3]Check the official 1.0 log if you missed important news, improvements and fixes.[/h3][p][/p][p]DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.[/p][p][/p][p]Foxy Voxel [/p][p][/p][p]Discord Reddit X/Twitter Bluesky TikTok Facebook[/p]