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Experimental Branch Patch (1.0.63)

[p]Greetings, players! The newest patch (1.0.63) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know. [/p][p][/p][h2]Quality of Life improvements[/h2]
  • [p]Memory usage optimization - The game should use 200-400mb less memory [/p]
  • [p]We’ve done some improvements with the way the game uses processor threads - this should give us small improvements in a bunch of places and should make the settlers “stand” still for shorter amounts of time while planning their next move.[/p]
  • [p]Room planning extra panel added - It allows you to plan which room you want to build and dynamically see must and can't have objects. [/p]
  • [p]Summer and Winter clothes can now be added as starting equipment in custom scenarios.[/p]
  • [p]Tooltip will no longer display "Last recruiting attempt" if the prisoner has never been recruit-attempted when hovering over prisoner recruitment percentage.[/p]
  • [p]Resources in Almanac now show what buildings they can be constructed with and in which production buildings they can be used for productions. [/p]
  • [p]Multiselection for the same crops now works.[/p]
  • [p]Alt+Click on objects will open almanac. Added to action info and tooltips (where applicable).[/p]
  • [p]Added hyperlinks to almanac Construction categories. Clicking on them will select the building if unlocked and is shown in the UI. Otherwise it will provide feedback why it's not available (locked or no materials).[/p]
[p][/p][h3]Bugs and fixes[/h3]
  • [p]Fixed several crash occurrences.[/p]
  • [p]Fixed the issue where event preparation wouldn't be cleared properly if Event Panel View was closed with ESC key.[/p]
  • [p]Fixed the issue where a settler with a retracted role was unable to choose another role.[/p]
  • [p]Fixed the issue where copying stockpiles and storages wouldn’t copy the "Allow Usage In Production" setting.[/p]
  • [p]Fixed the issue where copying a cropfield wouldn't copy its custom settings.[/p]
  • [p]Fixed the issue that caused the appearance of battle scales when closing the screenshot mode.[/p]
  • [p]Fixed the issue where the game’s UI wouldn’t appear after taking a screenshot.[/p]
  • [p]Fixed the issue where cutting down a fruit tree would not drop the fruit as well.[/p]
  • [p]Fixed the issue where moving objects via relocate tool from the room would not update room overlay.[/p]
  • [p]Fixed the issue where a fainted settler that's being carried to bed by another settler would go missing if the settler that has been carrying him died in that process.[/p][p][/p]
[h3]Known issues:[/h3]
  • [p] Assigned Pets don't sleep with owners.[/p]
  • [p] Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p][p][/p]
[p]DISCLAIMERS: [/p][p]⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.[/p][p]⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.[/p][p][/p][p]As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you![/p][p][/p][p]Foxy Voxel[/p]