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Patch Notes (1.0.67)

[p]Greetings, medievalists![/p][p][/p][p]The newest patch (1.0.67) is now live on all platforms on the main branch, experimental branch and demo. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.[/p][p][/p][h2]Quality of Life improvements[/h2]
  • [p]Ambush difficulty has been overhauled. You shouldn’t be getting 50+ raiders in ambush scenarios.[/p]
[p][/p][h3]Bugs and fixes[/h3]
  • [p]Fixed several crash occurrences.[/p]
  • [p]Fixed the issue where settlers would ignore deconstruction orders in some situations, despite nothing preventing them.[/p]
  • [p]Fixed the issue where hovering over craftable building piles would cause error appearance in Dev Log .[/p][p][/p]
[p]Known issues:[/p]
  • [p]Assigned Pets don't sleep with owners.[/p]
  • [p]Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p]
[p][/p][h3]Check the official 1.0 log if you missed important news, improvements and fixes.[/h3][p][/p][p]DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.[/p][p][/p][p]Foxy Voxel [/p][p][/p][p]Discord Reddit X/Twitter Bluesky TikTok Facebook[/p]