1. Going Medieval
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  3. May update | 06/05/2020

May update | 06/05/2020

Greetings medievalists!

A lot of different things can be found in this update. Let’s start with the simplest one:

[h3]You can banish villagers now[/h3]


Villagers can be banished now. Maybe you are not satisfied with their contributions to the settlement, perhaps they are slowing things down, or just looking at them makes you nervous. If you choose to do so there will be a prompt text that asks you, ‘are you sure about that decision?’. If the answer is yes, the selected villager will take some food and leave the settlement. Other workers will have a mood penalty because of this...so keep that in mind. We hope you are happy with this addition to the core gameplay features. Also, while we are talking about moods…

[h3]Additional Mood effectors are added[/h3]


In previous updates, we talked about how villagers will have different moods. Those with a very low mood will disobey the player’s schedule and try to satisfy needs on their own. If the mood reaches 0, a villager will disappear from the settlement.

Now with the changes, everything modifies your villagers’ mood! We mean things like sleep quality, performing passionate jobs, deaths of the fellow villagers, and much, much more!. A villager will get mood modifiers from different beds, for example, sleeping in the rain, on the ground, and so on. If they are doing the job they love, this will also affect their mood. We added thought bubbles when a mood modifier hits, so keep an eye out for these. You’ll want to keep them in a really good mood because...

[h3]Raiders are here![/h3]


Look at those raiders! When they attack, you’ll get an in-game announcement (see March Update for this). Depending on the progress of your settlement, they might have different goals: killing villagers, destroying buildings, or simply stealing food. But they can bring firepower...and so can you because...

[h3]Trebuchets are in the game![/h3]


Any worker can be manned for some trebuchet actions. At this point in development, they use limestone as ammunition. So we will see how that goes.

That is everything for this update, we hope you’re enjoying seeing the ongoing development of Going Medieval!

Foxy Voxel Team

Also, if you haven’t joined it yet now might be a perfect time to visit our Discord and become part of our community here: discord.gg/yHKcJat
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