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Medieval Monday Talk #8

Greetings medievalists!

We are back to talk trading and everything besides. This time, we are talking about skills, well... one skill in particular: we are talking about the Speechcraft skill.



Speechcraft has been there since the beginning, but it didn’t have a use. Until now! This skill will evolve as the game develops, but in the coming update, everything about Speechcraft will tie into the bartering process.



The more time your settlers spend trading, the more experience points their Speechcraft skill receives. With more Speechcraft points, they’ll be able to barter better - buy at a lower value, sell at a higher value. With enough Speechcraft points, settlers will be able to take more stuff than they give (since our bartering system is based on value and not the exchange of money).

By hovering on the Speechcraft skill, you will get a pretty good idea of how it will evolve.



We’ll also tie it to perks. For example, drunk settlers that have specific perks with them may receive a significant boost to bartering. But, everything in due time.

In other news, Foxy Voxel has expanded! Another programmer recently joined our team and his primary focus will be to make the game moddable. He’ll also do other tasks, but it will take some time to get familiar with the ways we do things.

So far, so good!

While you wait for the new update, be sure to join our Discord server and talk about your Going Medieval experience with our active community.

We also make regular posts on Twitter, so be sure to follow us there.

Thank you for your time!

Foxy Voxel