Medieval Monday Talk #3
Greetings, medievalists!
We’ll have another hotfix ready for you this Wednesday. It will include things like - production buildings not being selectable through walls, fixing raiders and settlers behavior in some scenarios, crash fixes - among other things.
You may be wondering why the game is not updated quicker, why we still fix crashes, when will the next updates come, and what will be in them.
By now, if you follow our development, you already have a clear picture of how our process goes: We work on new updates and, in the meantime, fix the existing noticeable issues. The content of the update is decided internally but also influenced by community input. That may not always happen, but if the time-result ratio is sensible, we’ll consider it. Not all of the features require the same amount of programming. Once those features are implemented in the game and internally tested, we announce it via Discord and a Steam Discussion post that players can try on the experimental branch.
Some players just want to experience Going Medieval in its pure form and don’t want to be 'spoiled' with the "beta" experience. We want to respect that, so once the new version is pushed live on the experimental branch, it would be appreciated to keep all the related talk to the experimental subforum. That way, we can see what version is causing what problems. Based on your response, we reiterate, reiterate, and reiterate until the version is stable and ready to be published on the main branch.
It’s a process and not as smooth as some are hoping - our game is pretty complex and will get even more over time. We need to have a stable foundation before we expand on it - hence the reason why we are so focused on fixing those crashes. While the number is significantly lowered, it’s still present - various ways of playing our game, different languages, and PC configurations are all the factors that can influence your game experience. We want all of you to have the same chance to experience Going Medieval properly.
Now, you’re probably asking, “When will those new features go live on the experimental branch?” We have some idea for the date internally, but we don’t want to get in a situation where we promise something and do not deliver. So we are asking for your patience, but that’s why we are also working on those hotfixes. Game development is complicated but fun!
In the other news - we’re happy to report that Going Medieval will be a part of the Indie Arena Booth 2021 curated lineup. You may have heard it before, but it’s worth mentioning again - Indie Arena Booth is the official partner of Gamescom and is embedded in Gamescom now. Yeah, THAT Gamescom - the famous trade fair for video games held annually at the Koelnmesse in Cologne, North Rhine-Westphalia, Germany. Both Indie Arena Booth and Gamescom are going online now to current events.
But IAB knows how to handle fun, so be sure to follow them. They have a pretty sweet trailer for all of the indie games that are part of it, do check it out:
[previewyoutube][/previewyoutube]
It’s an honor to be a part of such a wonderful company - check it out. We'll get back to you soon, when we’ll discuss things we are working on, in more detail.
Remember, these Medieval Monday Talks might not happen every Monday, but we’ll try to keep them frequent enough - we want to continue to be as transparent as possible.
In the meantime, join our Discord server and talk about your Going Medieval experience with our active community.
We also make regular posts on Twitter, so be sure to follow us there.
Thank you for your time, people.
Foxy Voxel
We’ll have another hotfix ready for you this Wednesday. It will include things like - production buildings not being selectable through walls, fixing raiders and settlers behavior in some scenarios, crash fixes - among other things.
You may be wondering why the game is not updated quicker, why we still fix crashes, when will the next updates come, and what will be in them.
By now, if you follow our development, you already have a clear picture of how our process goes: We work on new updates and, in the meantime, fix the existing noticeable issues. The content of the update is decided internally but also influenced by community input. That may not always happen, but if the time-result ratio is sensible, we’ll consider it. Not all of the features require the same amount of programming. Once those features are implemented in the game and internally tested, we announce it via Discord and a Steam Discussion post that players can try on the experimental branch.
Some players just want to experience Going Medieval in its pure form and don’t want to be 'spoiled' with the "beta" experience. We want to respect that, so once the new version is pushed live on the experimental branch, it would be appreciated to keep all the related talk to the experimental subforum. That way, we can see what version is causing what problems. Based on your response, we reiterate, reiterate, and reiterate until the version is stable and ready to be published on the main branch.
It’s a process and not as smooth as some are hoping - our game is pretty complex and will get even more over time. We need to have a stable foundation before we expand on it - hence the reason why we are so focused on fixing those crashes. While the number is significantly lowered, it’s still present - various ways of playing our game, different languages, and PC configurations are all the factors that can influence your game experience. We want all of you to have the same chance to experience Going Medieval properly.
Now, you’re probably asking, “When will those new features go live on the experimental branch?” We have some idea for the date internally, but we don’t want to get in a situation where we promise something and do not deliver. So we are asking for your patience, but that’s why we are also working on those hotfixes. Game development is complicated but fun!
In the other news - we’re happy to report that Going Medieval will be a part of the Indie Arena Booth 2021 curated lineup. You may have heard it before, but it’s worth mentioning again - Indie Arena Booth is the official partner of Gamescom and is embedded in Gamescom now. Yeah, THAT Gamescom - the famous trade fair for video games held annually at the Koelnmesse in Cologne, North Rhine-Westphalia, Germany. Both Indie Arena Booth and Gamescom are going online now to current events.
But IAB knows how to handle fun, so be sure to follow them. They have a pretty sweet trailer for all of the indie games that are part of it, do check it out:
[previewyoutube][/previewyoutube]
It’s an honor to be a part of such a wonderful company - check it out. We'll get back to you soon, when we’ll discuss things we are working on, in more detail.
Remember, these Medieval Monday Talks might not happen every Monday, but we’ll try to keep them frequent enough - we want to continue to be as transparent as possible.
In the meantime, join our Discord server and talk about your Going Medieval experience with our active community.
We also make regular posts on Twitter, so be sure to follow us there.
Thank you for your time, people.
Foxy Voxel