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Hotfix 0.5.31.13

Greetings players! The new hotfix (0.5.31.13) is now live on all of the platforms. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

Bugs and Fixes
  • Fixed several rare crash occurrences.
  • Production buildings are no longer selectable through walls.
  • Fixed the issue that caused convalescing settlers to teleport all around the map.
  • Fixed the issue that caused settlers to do Steward jobs even if that job was disabled.
  • Fixed the issue that caused enemies from the Third Coming Attack raid to spawn and remain idle, even though there is a clear path to the settlement.
  • Fixed the issue that caused forbidden icons to overlap with some objects and resource piles.
  • Fixed the issue that caused decomposing info for a resource to disappear if the object they’ve been stored in has been deconstructed.
  • Fixed the issue that caused settlers’ behavior to corrupt if they get unconscious by the heatwave event - the prioritizing wounds would have no functionality, they would start losing HP due to starving as they don't recover or wake up unless drafted and undrafted, and their walking animation would get corrupted multiple times and they would appear as idle/drafted, standing still in one position for a few seconds. Weird stuff, thankfully, now solved.
  • Fixed the issue that caused some of the raiders to become idle if there are more than 10 spawned by the event
  • Fixed the issue that caused settlers to flee even if the enemies (raiders/wolves are not in the line of sight)
  • Fixed the issue that caused the selection box to remain on the screen despite the player’s input.
  • Fixed the issue that caused the relocation process of the items to get corrupt if the player would modify the quality of items that the storing object accepted. This would result in a situation that the items in the storing objects would not be movable until the storing object was deconstructed.
  • Fixed the issue that caused heraldry design to appear black/corrupted.
  • Fixed the issue that caused settlers to ignore resources located on the stockpile for crafting purposes.
  • Fixed the issue that caused items stored on Armour Racks/Shelves to remain visible if the layer is lowered immediately after settlers placed them on the storage structures.
  • Fixed the issue that caused deconstructed merlon to leave a walkable path if those merlons have been created above the ground. This would result in invisible paths.
  • Fixed the issue that caused raiders to ignore settlers that were sleeping on the Wooden Hay Bed above the ground level during the raid attack.
  • Fixed the issue where upon loading an older save and settlers going to sleep and waking up, their behavior would bug out, usually resulting in them being stuck in one place.
UPDATE: The new hotfix (0.5.31.14) is now live on all of the platforms, and includes fixes for several rare crash occurrences.

Talk to you soon about some of the features we are working on!

Thanks,

Foxy Voxel