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  3. January Update

January Update

Greetings medievalists!

We are now in the new year and of course, we wanted to give an update on what we’ve been up to!

[h3]Event feedbacks have been upgraded[/h3]
We did two things regarding the event system presentation.

We’ve added information that displays next to the player choices when the event needs the player to choose something. This way, the players can see what the outcomes of their choice are. This also makes the events a bit more interesting and lets the player plan out his decisions.


After a raid, the player will get a status report that will tell you if they won or lost, how many enemies you killed, as well as other handy info.



[h3]Environmental Events have been introduced[/h3]
Depending on the season some kind of environmental event will happen from time to time. Right now, we have four of them in the game and each will test your settlement differently.

Hailstorm - Happens in the spring and autumn. While active, it deals damage to the plant life and lasts for about half of the day. The player has no way of fighting the hailstorm except to harvest the crops as fast as they can before the hailstorm destroys the plants.



Thor's hammer - Happens most often during the summer and autumn. Heavy rain pours and lightning strikes on the map randomly destroying buildings, trees, villagers & piles. The player has no means of fighting the event - they can protect the settlers by putting them inside so the lightning can’t strike them.



Heatwave - Happens sometimes during the summer. Several days the temperature rises to very high degrees and the player must battle the heat. To do this, it’s suggested that the villagers sleep during the day while it’s the hottest. Sewing summer clothing will also help, and having villagers work within cool rooms (underground or nicely insulated rooms) is also one of the ways they can deal with the heat.



Cold snap - Appears sometimes during the winter. The temperature falls well below -20 degrees for a couple of days. To deal with this event, the player will have to make settlement rooms warm and their villagers well dressed.



[h3]Animal pack events are in Going Medieval[/h3]
Right now we only have the wolf pack as an event. These animals are territorial creatures and they’ll mind their business where they are located. But they’ll start killing other animals and by doing this they rob the player’s villagers of a food source. If players choose to fight these animals and succeed in defeating them, they’ll be rewarded with their meat and pelt.



[h3]We have a basic photo mode now[/h3]

A very simple photo mode has been added to the game. Players can take screenshots and the photo is saved to the player’s folder within AppData.



[h3]Additional order changes[/h3]

Behavior and order customization is majorly improved - we’ve implemented different visuals, dragging functionality and individual selecting now works as intended. We’ve also implemented additional customization options (depending on the order) - what level/type of building does it affect.



[h3]Stockpiles can be expanded or shrunk[/h3]

Upon selecting the stockpile zone, you’ll be able to expand it or shrink it as you see fit. The only limitation here is if you try to split one stockpile into two separate areas with no connecting markers - in that case, the zone with fewer stockpile markers will disappear.



[h3]And the other things we did:[/h3]
  • Higher mood reward - When the villagers have a higher mood, they’ll get a bonus in global works speed (will work on everything a bit faster), XP gain amount (every action will give more XP), and the chance to produce a rare quality item is higher
  • Time passage is better formatted/worded
  • New tutorials were added and additional info to existing tutorials
  • Exiting tutorials reworded because of some changes to gameplay
  • Added several new system sections in the almanac that can help the player
  • Added many new pieces of information to the almanac
  • The prioritization of the task received an additional polish
  • Hunters are now able to bring dead animals to stockpile after killing them
  • UI received a significant overhaul in font change and size
  • The button graphic has been changed
  • Additional tooltips are added and tied to specific info
  • Enemy health and behavior received additional optimization


And that would be all for this month. The next update will come sooner.

In the meantime, be sure to check our Twitter for more gameplay videos and feature showcase. And be sure to check our Discord Server as that is the best place to be regarding all of the game updates and announcements.

https://www.youtube.com/watch?v=Wy_rW95WtmA

Until next time,

Foxy Voxel Team