April Update
Greetings medievalists!
We would like to share some important things before we get to bigger announcements in May. With that being said, here is what is new in our game.
[h2]Localization Update[/h2]
We are happy to say that once Going Medieval launches in Early Access, it will support all of these languages:
English | Simplified Chinese | French | Spanish | German | Russian | Japanese | Portuguese - Brazil | Korean | Polish | Turkish

If there is a language you want to see on this list, do express your opinion on Steam - we will consider adding more languages in the future.
[h2]Achievements[/h2]
People love achievements, right? Beyond guiding players on how the game functions and its features, there is a sense of fulfillment when you see that achievement window pop up. Right now, we have 31 of those in our game. Here is how they look:

Some of them are super easy to get, some will require more skill and patience. Can you guess what some of them are? More of the achievements will come as the game develops and new features are introduced.
[h2]Some buildings received alternative versions[/h2]
Some of the buildings received additional variations. For example, if players lack in limestone bricks to build a blacksmith forge - they'll be able to create one by using clay bricks. And it will have a different texture! Everyone will have different materials at their disposal and it’s important to cater to their playstyle.

Also, our Discord community demanded fences and we’ve added that, too. They don’t do much and are easily penetrable by enemies, but with them your crops look much sweeter.
Do you have a suggestion for our medieval colony sim? Head over to our Discord Server and let us know!
[h2]Deconstruction visuals have been upgraded[/h2]
We’ve improved visuals when it comes to deconstructing buildings. Now, everything pops out and is more dynamic. Look at those bricks flying away:

And that is everything for our April update. On the other hand, the May update is coming very soon so expect some super awesome announcements in that one! Stay safe everyone!
Foxy Voxel Team
Be sure to visit our Discord and become part of our community: discord.gg/goingmedieval
Follow us on Twitter: @going_medieval
See the trailer for the game here: https://www.youtube.com/watch?v=Wy_rW95WtmA
We would like to share some important things before we get to bigger announcements in May. With that being said, here is what is new in our game.
[h2]Localization Update[/h2]
We are happy to say that once Going Medieval launches in Early Access, it will support all of these languages:
English | Simplified Chinese | French | Spanish | German | Russian | Japanese | Portuguese - Brazil | Korean | Polish | Turkish

If there is a language you want to see on this list, do express your opinion on Steam - we will consider adding more languages in the future.
[h2]Achievements[/h2]
People love achievements, right? Beyond guiding players on how the game functions and its features, there is a sense of fulfillment when you see that achievement window pop up. Right now, we have 31 of those in our game. Here is how they look:

Some of them are super easy to get, some will require more skill and patience. Can you guess what some of them are? More of the achievements will come as the game develops and new features are introduced.
[h2]Some buildings received alternative versions[/h2]
Some of the buildings received additional variations. For example, if players lack in limestone bricks to build a blacksmith forge - they'll be able to create one by using clay bricks. And it will have a different texture! Everyone will have different materials at their disposal and it’s important to cater to their playstyle.

Also, our Discord community demanded fences and we’ve added that, too. They don’t do much and are easily penetrable by enemies, but with them your crops look much sweeter.
Do you have a suggestion for our medieval colony sim? Head over to our Discord Server and let us know!
[h2]Deconstruction visuals have been upgraded[/h2]
We’ve improved visuals when it comes to deconstructing buildings. Now, everything pops out and is more dynamic. Look at those bricks flying away:

And that is everything for our April update. On the other hand, the May update is coming very soon so expect some super awesome announcements in that one! Stay safe everyone!
Foxy Voxel Team
Be sure to visit our Discord and become part of our community: discord.gg/goingmedieval
Follow us on Twitter: @going_medieval
See the trailer for the game here: https://www.youtube.com/watch?v=Wy_rW95WtmA