Happy Holidays!
Greetings, medievalists!
‘Tis almost the end of the year, and what a year it was, right?
15 Medieval Monday Talks, 5 Major Updates, 2 AMAs and a bunch of bug fixes and improvements. More than 10 000 people have reviewed the game and we managed to maintain a solid 89% rating. However, we wanna do more, we want to upgrade, we want to be better.
So, this will not be your regular Medieval Monday Talk post. Rather, it’s going to be a tease of the stuff we are working on and setting up systems for. We’ll go into more detail about each thing next year, but for now, we’ll give you a short briefing.
The two most demanded things, as of now, appear to be bed ownership and an option for settlers to train their melee skills. Bed ownership has been a long time coming, but we don’t want to make it a simple “right-click, choose owner function”. We wanted to tie it to a couple of systems and we found a perfect way to maximize it. For this to work, we’ll introduce beauty and comfort stats - the look of your room will play a role, too. How will this affect your settlers? Well, we’ll leave that to your imagination for now.
Training and improving settlers’ combat skills is also a must. Sure, archers can train by hunting. It’s not the most convenient way, but they at least had an option when compared to their melee friends. We’ll take care of both sides, with proper training buildings.
We didn’t start the fire, but we’ll allow the fire to start and spread! Enemies setting fires, stuff catching on fire, and settlers putting out fires - things will get hot in our medieval colony sim builder.
Remember ladders? Our long-time players will remember that at one point we had ladders in the game, but we had to remove them due to them breaking the game in several ways. Now, with the improved pathfinding, it seems like a good time to introduce ladders back. Of course, it will not JUST be ladders, but we wanted to emphasize them due to your requests.
We also plan to start working on settlers’ relationships next year. This doesn’t mean you’ll be able to organize weddings, parties and see drunk people fight among themselves, but it does mean that we’ll set up stuff for such scenarios to occur in the future. We’ll start simple, with options for them to do small talk and have some sort of affection system.
Another major thing will be modding. We’re aware of the work dedicated peeps do by modifying game files. We couldn’t support them (even though we have #modding channel on our discord server), since a lot of modding resorted to simplistic editing of the existing game files. We want to do official workshop integration, visual modding, and importing models into the game. This will be a huge undertaking but everything we’ve done so far has led to this.
And we’re not stopping here. We’ll have more to share and write, but all in due time (let us have a reason to write these Monday Talks :D).
Thank you, folks. Thank you for being here with us on this journey. Thank you for the support and kind words and wonderful stories that you share with us via our game. Because of that, working on the game is just a bit easier and worthwhile. We’re not taking that for granted, but we ask for your patience.
From the 31st of December until the 9th of January, Foxy Voxel is on holiday (the majority of the team is celebrating Orthodox Christmas which falls on January 7th) when we’ll resume with our Medieval Talks, bug fixing, and all that jazz.
While you wait, we invite you to join our Discord server (if you haven’t done so already!), and share your settlements, game experiences, tips and tricks, partake in photo challenges, show off your heraldry and give feedback on the existing feature, or even suggest a new one.
Merry Christmas, Happy New Year, and Holidays! See you next year, with more exciting Going Medieval news. Stay safe people!
Foxy Voxel

Follow us on Twitter: @going_medieval
Our Facebook: Foxy Voxel
We are on TikTok, too: @going.medieval
See the trailer for the game here: https://www.youtube.com/watch?v=GuHfL2kf8tM
‘Tis almost the end of the year, and what a year it was, right?
15 Medieval Monday Talks, 5 Major Updates, 2 AMAs and a bunch of bug fixes and improvements. More than 10 000 people have reviewed the game and we managed to maintain a solid 89% rating. However, we wanna do more, we want to upgrade, we want to be better.
So, this will not be your regular Medieval Monday Talk post. Rather, it’s going to be a tease of the stuff we are working on and setting up systems for. We’ll go into more detail about each thing next year, but for now, we’ll give you a short briefing.
The two most demanded things, as of now, appear to be bed ownership and an option for settlers to train their melee skills. Bed ownership has been a long time coming, but we don’t want to make it a simple “right-click, choose owner function”. We wanted to tie it to a couple of systems and we found a perfect way to maximize it. For this to work, we’ll introduce beauty and comfort stats - the look of your room will play a role, too. How will this affect your settlers? Well, we’ll leave that to your imagination for now.
Training and improving settlers’ combat skills is also a must. Sure, archers can train by hunting. It’s not the most convenient way, but they at least had an option when compared to their melee friends. We’ll take care of both sides, with proper training buildings.
We didn’t start the fire, but we’ll allow the fire to start and spread! Enemies setting fires, stuff catching on fire, and settlers putting out fires - things will get hot in our medieval colony sim builder.
Remember ladders? Our long-time players will remember that at one point we had ladders in the game, but we had to remove them due to them breaking the game in several ways. Now, with the improved pathfinding, it seems like a good time to introduce ladders back. Of course, it will not JUST be ladders, but we wanted to emphasize them due to your requests.
We also plan to start working on settlers’ relationships next year. This doesn’t mean you’ll be able to organize weddings, parties and see drunk people fight among themselves, but it does mean that we’ll set up stuff for such scenarios to occur in the future. We’ll start simple, with options for them to do small talk and have some sort of affection system.
Another major thing will be modding. We’re aware of the work dedicated peeps do by modifying game files. We couldn’t support them (even though we have #modding channel on our discord server), since a lot of modding resorted to simplistic editing of the existing game files. We want to do official workshop integration, visual modding, and importing models into the game. This will be a huge undertaking but everything we’ve done so far has led to this.
And we’re not stopping here. We’ll have more to share and write, but all in due time (let us have a reason to write these Monday Talks :D).
Thank you, folks. Thank you for being here with us on this journey. Thank you for the support and kind words and wonderful stories that you share with us via our game. Because of that, working on the game is just a bit easier and worthwhile. We’re not taking that for granted, but we ask for your patience.
From the 31st of December until the 9th of January, Foxy Voxel is on holiday (the majority of the team is celebrating Orthodox Christmas which falls on January 7th) when we’ll resume with our Medieval Talks, bug fixing, and all that jazz.
While you wait, we invite you to join our Discord server (if you haven’t done so already!), and share your settlements, game experiences, tips and tricks, partake in photo challenges, show off your heraldry and give feedback on the existing feature, or even suggest a new one.
Merry Christmas, Happy New Year, and Holidays! See you next year, with more exciting Going Medieval news. Stay safe people!
Foxy Voxel

Follow us on Twitter: @going_medieval
Our Facebook: Foxy Voxel
We are on TikTok, too: @going.medieval
See the trailer for the game here: https://www.youtube.com/watch?v=GuHfL2kf8tM