Experimental Branch Patch (0.13.3)
Greetings players! The newest patch (0.13.3) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.
For those that missed the full log of the new experimental update, you can find it here.
[h3]Bugs and Fixes[/h3]
[h3]Quality of life improvements[/h3]
[h3]Known issues:[/h3]
DISCLAIMERS: We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
Also, at the moment, the experimental and the main branch are very different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.
As always, use F10 and/or the experimental bug subforum for reporting experimental issues. Thank you!
Foxy Voxel
For those that missed the full log of the new experimental update, you can find it here.
[h3]Bugs and Fixes[/h3]
- Fixed several crash occurrences.
- Fixed the issue where clicking on some hyperlinks didn’t work as intended.
- Fixed the issue where the paused game would resume, if you selected any of the settlers’ names in a social tab.
- Fixed several visual glitches.
- Fixed the issue that caused the visuals to corrupt the clay walls and windows.
- Fixed several text issues.
[h3]Quality of life improvements[/h3]
- Religious Alignment tooltips will show recent interactions and how they might have influenced religious change.
- Text will appear when religious alignment occurs, and will be added to the settler's log.
- Social compatibility has adjusted a little. Now, there is a random chance even the best of friends may have unpleasant conversations.
- Social interactions can’t occur if one of the settlers is drafted or is sleeping.
- Dreams can now influence the chance of positive/negative interactions for settlers.
- Negative interaction perks (like Ruthless and Ill Favoured) have been nerfed, because many players reported that too many rivalries have been occurring.
- Positive interaction chance has been adjusted. Wearing fine clothing, being drunk and some specific perks will buff positive interactions. Night Owl will tend to have positive interaction at night, Sun Seeker will have it while the sun is shining.
- Rebellious settlers will insult more often.
- Rebellious settlers have longer pauses between conversations.
- Sitting down to play backgammon together will increase the chance of a conversation happening and will also increase the chance of a positive social interaction
- The capacity of some pile stacks related to Raw Food has been increased (from 25 to 50).
[h3]Known issues:[/h3]
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
- If your settlers are experiencing weird animations with some actions, be sure to cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
DISCLAIMERS: We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
Also, at the moment, the experimental and the main branch are very different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.
As always, use F10 and/or the experimental bug subforum for reporting experimental issues. Thank you!
Foxy Voxel