Experimental Branch Patch (0.15.3)
Greetings players! The newest patch (0.15.3) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.
For those that missed the full log of the new experimental update, you can find it here.
Before we go to regular bugs and fixes, we added something to spice up the current medieval space... You know, a bit of immersion here and there. :)
[h3]Birds[/h3]
This is 100% a visual thing and has nothing to do with gameplay.
NOTE: Environmental effects need to be turned on in the graphical options for birds to be visible
[h3]Bugs and Fixes[/h3]
[h3]Quality of life improvements[/h3]
[h3]Known issues:[/h3]
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are very different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.
As always, use F10 and/or the experimental bug subforum for reporting experimental issues. Thank you!
Foxy Voxel
For those that missed the full log of the new experimental update, you can find it here.
Before we go to regular bugs and fixes, we added something to spice up the current medieval space... You know, a bit of immersion here and there. :)
[h3]Birds[/h3]
This is 100% a visual thing and has nothing to do with gameplay.
NOTE: Environmental effects need to be turned on in the graphical options for birds to be visible
- Birds sometimes fly over the map - depending on the time of year and time of day, also their type and direction change with time of year.
- Birds sometimes fly out of trees and bushes when settlers start chopping them down. Random, just happens sometimes (also depends on the time of day and year).
- Birds should not appear at night. This can sometimes happen if they appear 1s before sundown and fly over while the night is started.
- Crows will sometimes fly around carcasses of humans and larger animals after a while.
- Only for piles that are not in the home area (this is about 10x grid spaces around a player's building) and that are not under the roof.
- Crows will sometimes spawn as eating the carcasses (has no gameplay effect).
- Will fly off when settler is nearby or when animals haul the carcass away.
- If a flock of crows appear while the settler is in the proximity of the pile the crows will not fly away until the settler a) picks up the pile, b) exits the proximity and enters again.
[h3]Bugs and Fixes[/h3]
- Fixed the issue where some settlers wouldn't produce books if UNTIL was used for counting.
- Fixed the issue that prevented snow from melting on grated floors even though temperatures are above 0C.
- Fixed the issue where the brazier would emit heat but would not show the fire visual effect.
- Fixed the issue where settlers would tend to ignore the beds' players assign them and go back to their previous beds.
- Fixed the issue where a settler would appear stuck on the ladder when training animals.
- Fixed several text issues.
[h3]Quality of life improvements[/h3]
- Healing Pouch has a proper graphic now.
- Job overrides tooltip added (rest, tend and patient jobs have some additional info in tooltips).
- Tend goal is now a higher priority than the patient job (in any/leisure/sleep hour types).
- Fixed issue with Archers not engaging in ranged combat in some situations
- Fixed issue with late-game saves becoming sometimes bloated and crashing the autosave function
[h3]Known issues:[/h3]
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
- If your settlers are experiencing weird animations with some actions, be sure to cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are very different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.
As always, use F10 and/or the experimental bug subforum for reporting experimental issues. Thank you!
Foxy Voxel