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Experimental Branch Patch (0.14.8)

Greetings players! The newest patch (0.14.8) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.
For those that missed the full log of the new experimental update, you can find it here.

[h3]Bugs and Fixes[/h3]
  • Fixed stuttering on Large map size.
  • Fixed the issue that caused plants to only grow at night and at a slower pace.
  • Fixed the issue that caused in some cases old temperature ranges for seasons (eg. Before, during winter, the lowest temperature was -25 C. Now, the lowest temperature is -15C).
  • Fixed the issue that caused that marked everything to “Outside” in the top right corner.
  • Fixed the issue that caused the disappearance of paint animation on Easels.
  • Fixed the issue that caused constructed wooden merlons to appear half-built.
  • Fixed the issue that caused the appearance of heatmap in the area outside of the map.
  • Added missing tooltips.

[h3]Quality of life improvements[/h3]
  • Settlers can dig under ladders now.
  • Grass can grow on rocky dirt and limestone voxels.
  • All items, except the ones acquired from enemies and trade, have “Made by” info.
  • Text will pop up if a settler changes status with a different settler, along with the reason why it occurred (eg. When they become rivals, it might say that the reason was an unpleasant conversation). The same principle is applied to the change of religious alignment.
  • More text events are added for changing friendship and religious alignment. Here are some actions that might trigger them: Playing backgammon at the same table, eating at the same table, sleeping in the same room, eating/consuming/using a thing someone else made, seeing someone butcher/cook/eat human meat, seeing someone fail at construction/harvest/cutting/mining, seeing someone’s piece of art on the wall, seeing a drunken settle.
  • If the following things happen there is a chance that the settler will get reaction that will change or modify their religious alignment: Losing a friend during natural event (hailstorm, thunderstorm, blight, heatwave, coldsnap), If a settler is drunk, if a raid is won/lost, if a settler makes a flimsy item, if a settler makes a flawless item.

[h3]Known issues:[/h3]
  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
  • If your settlers are experiencing weird animations with some actions, be sure to cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
DISCLAIMERS:
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are very different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.

As always, use F10 and/or the experimental bug subforum for reporting experimental issues. Thank you!

Foxy Voxel