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Experimental Branch Patch (0.14.11)

Greetings players! The newest patch (0.14.11) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

For those that missed the full log of the new experimental update, you can find it here.

[h3]Bugs and Fixes[/h3]
  • Fixed several crash occurrences.
  • Fixed the issue that removed running animation for human characters.
  • Fixed the issue that caused merchants to idle on the edge of the map, upon their appearance.
  • Fixed the issue that prevented animals from being roped to pens.
  • Fixed the issue where you wouldn’t get new settlers and raids for a long time.
  • Fixed the issue that turned sold animals into domestic, after saving & loading the game.
  • Fixed the issue that prevented the dig info (ground type, health, etc.) to appear next to a cursor.
  • Fixed the issue that caused the order icon to disappear after one use, but the function would still work as intended.
  • Fixed the issue where the damage to small plants would manifest as huge particles.
  • Fixed the issue that prevented Achievements from unlocking on the Epic Games Store.
  • Fixed the issue where the caravan wouldn’t start if there were a lot of animals on that caravan.
  • Fixed the issue that caused settlers to be stuck on ladders if they attempted an animal slaughter on ladders.
  • Fixed the issue that caused particles for completed production to appear in the wrong location.
  • Fixed the issue that prevented grass and snow from disappearing if you build a wall on that location. (Note: old saves with grass under walls will still have grass under walls)
  • Fixed several text issues.

[h3]Quality of life improvements[/h3]
  • Walls have a grass effect in their base (bottom part) if they are placed on the grassy surface.
  • More information has been added to the decompose/rot and fermenting UI. Those are represented by colored icons and explained a bit more when hovering over them.
  • The appearance of domestic and wild animal events has been nerfed. They should not appear that often.
  • Wetness is more noticeable on the sides of walls, roofs and cliffs where the water runs.

[h3]Known issues:[/h3]
  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
  • If your settlers are experiencing weird animations with some actions, be sure to cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
DISCLAIMERS:
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are very different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.

As always, use F10 and/or the experimental bug subforum for reporting experimental issues. Thank you!

Foxy Voxel